Multi-Player games on Gameranger with DxWnd

Come in here if you want to sign up for Multi player games.

Moderator: thunderchero

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6262
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Multi-Player games on Gameranger with DxWnd

Post by thunderchero » Wed Mar 22, 2017 10:26 am

First it is Important that all players have identical files installed. So communication is very important.

The "All in One" installer now has many option, so when you install keep track of the options selected so other players can install the exact same way.

More info on "All in One" installer

Note on installing:
be careful of the location you install the game to spaces-in-path-name will not allow mp connection

Example:
this will work C:\BOTF
this will not work C:\Program Files\Games\BOTF

Download and install "GameRanger"
link to download Gameranger
during installation you will need to create an account or login with existing account.

setting up your network connections;

setting up static ip.

Depending on your router your IP may change when you reboot your system. if you set a static IP your IP will never change.
When you open ports in next step, some routers only open ports for a single IP, so you don't want your IP to change so port will remain open.

How to setup static ip windows 10

How to setup static ip windows 8

How to setup static ip windows 7

How to setup static ip windows Vista

How to setup static ip windows XP

Opening ports used by Birth of the Federation;

Opening ports is also suggested and may decrease sync errors.

botf uses the following ports.

47624 TCP and UDP
2300 - 2400 TCP and UDP

If your router has a predefined in game application named "MSN Gaming Zone DX"

This sets up all ports needed for BOTF.

Opening ports used by Gameranger
Note; if router is Port-Restricted Cone NAT Router this is required
http://www.gameranger.com/support/netwo ... &rt=3&pp=1

16000 UDP

Starting a game on Gameranger

Hosting and Joining a Game on Gameranger

In main gameranger window select "File" tab and select "Host Game..."
in new window select "Birth of the Fereration" from game dropdown menu
GR1.jpg
GR1.jpg (118.87 KiB) Viewed 6400 times
On first run your firewall will ask to allow Gameranger you must allow this
you may also get warning "Port-Restricted Cone NAT Router" if so you must set up gameranger port above.

Once you have a Game room open you can play the original version of Birth of the Federation.
If you want to play a mod you need to change the location of the trek.exe to be executed. (host and all joining player must set to same trek.exe)
In game room select "Room" tab and select "Options..."
in new window select "browse" button on lower right and select trek.exe from the mod you want to play.
GR2.jpg
GR2.jpg (137.9 KiB) Viewed 6400 times
After a player has joined your room you may start a game.
at this point all player need to open the DxWnd window. (do not start game from DxWnd, Gameranger will hook game automaticlly) also do not close the DxWnd window during game play.
on the first game you start as a host your firewall will ask to allow "Microsoft Directplay Helper" you must allow to play
also host and joining player the first time you start vanilla and each mod your firewall will ask to allow the "trek.exe" you must allow to play
these firewall messages will popup after you select "start new Multi-player game" so if you are playing in fullscreen you need to press the start key of your keyboard to minimize game to see messages.

Good luck and have fun playing

thunderchero

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6262
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Re: Multi-Player games on Gameranger with DxWnd

Post by thunderchero » Wed Mar 22, 2017 10:47 am

Notes about GUI used

800 x 600 vs 1024 x 768 will work, but not suggested
1366 x 768 will only work vs 1366 x 768
1920 x 1080 will only work vs 1920 x 1080

Notes on Firewalls

windows firewall will popup and stay up until you allow.
other firewalls may popup for only a few seconds, if this happens you may need to configure and allow manually.

required applications your firewall needs to allow

gameranger
Microsoft Directplay Helper
trek.exe (note; you may have multiple trek.exe's allowed 1 for each version/mod you play on gameranger)

User avatar
ThrawnCrusher
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 52
Joined: Sun May 04, 2008 2:00 am
Contact:

Re: Multi-Player games on Gameranger with DxWnd

Post by ThrawnCrusher » Sun Mar 26, 2017 6:56 pm

That's very helpful and thank you

User avatar
roarke
Ensign
Ensign
Posts: 23
Joined: Sun Jan 03, 2010 3:00 am

Re: Multi-Player games on Gameranger with DxWnd

Post by roarke » Sat Apr 15, 2017 4:52 am

Is DxWnd implemented now in Gameranger ?

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6262
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Re: Multi-Player games on Gameranger with DxWnd

Post by thunderchero » Sat Apr 15, 2017 7:49 am

roarke wrote:
Sat Apr 15, 2017 4:52 am
Is DxWnd implemented now in Gameranger ?
no, DxWnd can be installed when executing All in One installer. this just explains how to use DxWnd when playing on Gameranger.

User avatar
robertbc73
Lieutenant-Commander
Lieutenant-Commander
Posts: 119
Joined: Sun Mar 09, 2014 4:25 pm
Location: Virginia

Re: Multi-Player games on Gameranger with DxWnd

Post by robertbc73 » Fri Jun 09, 2017 12:11 am

Me and a friend both installed from the all-in-one file, went to connect with the right IP address, and the game he set up was not listed. No games were listed but that isn't shocking. We ever tried your own multi-player mod thinking that would be our best best after udm turned out the same way.
"Understanding is a three-edged sword."
Kosh from Babylon 5

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6262
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Re: Multi-Player games on Gameranger with DxWnd

Post by thunderchero » Fri Jun 09, 2017 7:46 am

you posted in the correct topic, but did you read the first post?
thunderchero wrote:
Wed Mar 22, 2017 10:26 am
Once you have a Game room open you can play the original version of Birth of the Federation.
If you want to play a mod you need to change the location of the trek.exe to be executed. (host and all joining player must set to same trek.exe)
In game room select "Room" tab and select "Options..."
in new window select "browse" button on lower right and select trek.exe from the mod you want to play.
GR2.jpg
GR2.jpg (137.9 KiB) Viewed 6129 times
thunderchero

User avatar
roarke
Ensign
Ensign
Posts: 23
Joined: Sun Jan 03, 2010 3:00 am

Re: Multi-Player games on Gameranger with DxWnd

Post by roarke » Wed Jul 05, 2017 11:33 am

thunderchero, thanks.

User avatar
Mr_Sloan
Ensign
Ensign
Posts: 35
Joined: Sun Mar 29, 2020 11:43 am

Re: Multi-Player games on Gameranger with DxWnd

Post by Mr_Sloan » Sun Mar 29, 2020 4:28 pm

thunderchero wrote:
Wed Mar 22, 2017 10:26 am

in new window select "browse" button on lower right and select trek.exe from the mod you want to play.
GR2.jpg

After a player has joined your room you may start a game.
at this point all player need to open the DxWnd window. (do not start game from DxWnd, Gameranger will hook game automaticlly) also do not close the DxWnd window during game play.
on the first game you start as a host your firewall will ask to allow "Microsoft Directplay Helper" you must allow to play
also host and joining player the first time you start vanilla and each mod your firewall will ask to allow the "trek.exe" you must allow to play
these firewall messages will popup after you select "start new Multi-player game" so if you are playing in fullscreen you need to press the start key of your keyboard to minimize game to see messages.

Good luck and have fun playing

thunderchero
I managed to get vanilla game running via gameranger. very stable in 2 player games.

But i did not found a way to use a MOD such as UDM. Yeah i choosen the Trek.exe in GameRanger for both sides. Even copied the exe.

Trek.exe crashes however often, when i use mods... Is there a solution?

How to use DxWnd and Gameranger?
"all player need to open the DxWnd window. (do not start game from DxWnd, "
So i need to open a DxWnd but not start a specific mod? game ranger will do that?

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6262
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Re: Multi-Player games on Gameranger with DxWnd

Post by thunderchero » Sun Mar 29, 2020 4:41 pm

Mr_Sloan wrote:
Sun Mar 29, 2020 4:28 pm
How to use DxWnd and Gameranger?
"all player need to open the DxWnd window. (do not start game from DxWnd, "
So i need to open a DxWnd but not start a specific mod? game ranger will do that?
never move files between mods if you have done this you should uninstall effected mods and re-install

correct but all players need to select the same location trek.exe

the install path of the example image above was for vanilla

if using a mod like Ultimate dominion mod location in that window would read C:\botf\UDM\trek.exe

Edit; most mods are not as stable in multi player as vanilla. but still playable, you either get used to it or you don't

User avatar
Mr_Sloan
Ensign
Ensign
Posts: 35
Joined: Sun Mar 29, 2020 11:43 am

Re: Multi-Player games on Gameranger with DxWnd

Post by Mr_Sloan » Mon Mar 30, 2020 9:33 am

thunderchero wrote:
Sun Mar 29, 2020 4:41 pm
Mr_Sloan wrote:
Sun Mar 29, 2020 4:28 pm
How to use DxWnd and Gameranger?
"all player need to open the DxWnd window. (do not start game from DxWnd, "
So i need to open a DxWnd but not start a specific mod? game ranger will do that?
never move files between mods if you have done this you should uninstall effected mods and re-install


Edit; most mods are not as stable in multi player as vanilla. but still playable, you either get used to it or you don't
okay okay, reinstalled again.

So vanilla is more stable then Balance of Power or even the Error Correction Mod? Thought the Error Correction Mod would be stable the most.

When i use / add some canon ships from UDM to vanilla and i do everything correctly would it remain that stable?

Do I only need to use UE? Or is this also nessecary?
https://www.armadafleetcommand.com/get- ... =42&ssid=4
"Botf Standard For Modders"

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6262
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Re: Multi-Player games on Gameranger with DxWnd

Post by thunderchero » Mon Mar 30, 2020 10:12 am

Mr_Sloan wrote:
Mon Mar 30, 2020 9:33 am
So vanilla is more stable then Balance of Power or even the Error Correction Mod? Thought the Error Correction Mod would be stable the most.
1. for multiplayer games the smaller the map the better

2. Balance of Power has error on widescreen versions of all in one v1.0.1 (this has been fixed in 2.0.0 beta "i hope")

3. Error Correction Mod is very stable in single player but has code that causes error in multi player. "message from ECM topic"
viewtopic.php?f=30&t=3452#p46152
Multi-player note
WARNING - This Modification seems to cause multiplayer issues
Disabling the chasing ships away / morale-boosting exploit
and should be removed by all player before starting any multi-player game.
You can use special QD patcher at bottom of this post to remove this patch

4. when doing any editing all player must have exact same change. So only one person should make changes and then share trek.exe and stbof.res to other player to replace existing files.

5. "Botf Standard For Modders" has already been add to all mods and vanilla in all in one installer so is no longer needed.

6. when adding ships to increased resolutions you need to create new ship images. see this topic
viewtopic.php?f=4&t=3557#p47791

7. UDM is played the most in multi player games. but is prone to random crashes in multi player games. Most of these crashes players are able to recover by re-loading last save. this happen more later in game so as I said before small maps is suggested.

8. I suggest all player also read this post and follow the suggestions closely.
viewtopic.php?f=6&t=884&p=12607#p12607

also don't get frustrated you were having fun before the crash and you can still have fun after crash or a new game.

User avatar
Mr_Sloan
Ensign
Ensign
Posts: 35
Joined: Sun Mar 29, 2020 11:43 am

Re: Multi-Player games on Gameranger with DxWnd

Post by Mr_Sloan » Mon Mar 30, 2020 10:32 am

thunderchero wrote:
Mon Mar 30, 2020 10:12 am
Mr_Sloan wrote:
Mon Mar 30, 2020 9:33 am
So vanilla is more stable then Balance of Power or even the Error Correction Mod? Thought the Error Correction Mod would be stable the most.

7. UDM is played the most in multi player games. but is prone to random crashes in multi player games. Most of these crashes players are able to recover by re-loading last save. this happen more later in game so as I said before small maps is suggested.
:up:

Do you think the crashes come from ship models? So that when i import ship models i import the crashes?

Edit: Also i read "do not use ingame chat" is there a reliable alternate to that? using skype chat etc.?

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6262
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Re: Multi-Player games on Gameranger with DxWnd

Post by thunderchero » Mon Mar 30, 2020 10:38 am

Mr_Sloan wrote:
Mon Mar 30, 2020 10:32 am
Do you think the crashes come from ship models? So that when i import ship models i import the crashes?
in combat crashes was mainly from retreat error (now fixed with hob patch) new models never had this issue.

turn processing crashes are mainly from double clicking the turn button or lost data packs

note: I have never had a chance to play this way but to reduce turn processing time you might try 1 vs 1 see this topic
viewtopic.php?f=6&t=3543#p47725

User avatar
Mr_Sloan
Ensign
Ensign
Posts: 35
Joined: Sun Mar 29, 2020 11:43 am

Re: Multi-Player games on Gameranger with DxWnd

Post by Mr_Sloan » Mon Mar 30, 2020 10:51 am

so in vanilla people should not retreat?

Okay maybe that helps in 1vs1 regarind 0 or low pop.

how bad is it with 3 or 4 humans? worth the try?

with 3-4 player the question is how to communicate in a way that other play do not get the secret the plan to wipe out their homeworld ;)

any good communication solutions for that (external chat)?

What is better?: With Wndx or without? ok seems to be suggested for w10
Last edited by Mr_Sloan on Mon Mar 30, 2020 11:11 am, edited 3 times in total.

Post Reply

Return to “Multiplayer Games”

Who is online

Users browsing this forum: No registered users