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Which Mod is best, performance wise?

Posted: Sun Feb 04, 2018 10:38 am
by Firefly
When it comes to crahes or mainly to the increase in turn-process time, which mod is the best?

I guess mods with fewer numbers of ships are better then mods where ships are build more quickly.

From all the wonderfull mods availalbe which one can assure best turn processing in mid and late game?

Re: Which Mod is best, performance wise?

Posted: Sun Feb 04, 2018 12:22 pm
by thunderchero
Firefly wrote: Sun Feb 04, 2018 10:38 am From all the wonderfull mods availalbe which one can assure best turn processing in mid and late game?
Turn processing time is an issue in any mod, but here is a few examples on my tests.

map size 52 x 39 late in game with 500+ ships between all races turn time 1:30 (2028 sectors)

but same 500+ ships on a 25 x 18 map turn time 60 sec. (450 sectors)

and same 500+ ships on a 16 x 12 map turn time 25 sec. (192 sectors)

So I have concluded the AI vs map size (sectors) is main cause of turn processing slow down.

one other option since you posted this in MP game section is to eliminate the AI all together and play 1 vs 1
viewtopic.php?f=6&t=3543#p47725

Re: Which Mod is best, performance wise?

Posted: Sun Feb 04, 2018 3:29 pm
by Firefly
thx.

Eliminating all but one AI should do the trick for my first games. :mrgreen:

Re: Which Mod is best, performance wise?

Posted: Sun Feb 04, 2018 11:42 pm
by thunderchero
please report back on how it goes

Re: Which Mod is best, performance wise?

Posted: Tue Feb 06, 2018 12:33 pm
by Firefly
first test

1 human vs. 1 AI, no matter the map size or whether or not there are small races...

2 secounds turn process time around turn 100

Also birth is playable using teamview despite some graphical glitches

Re: Which Mod is best, performance wise?

Posted: Tue Feb 06, 2018 1:48 pm
by Firefly
Turn 150. 5 secounds delay.

Used the BOP Mod

Re: Which Mod is best, performance wise?

Posted: Wed Feb 07, 2018 11:27 am
by Firefly
new test.
I started a multiplayer game. There is an out-of-synch the moment the other empires die. So i found no way to play 1vs1 without AI.

Anyone an idea on how it works?

Re: Which Mod is best, performance wise?

Posted: Wed Feb 07, 2018 11:58 am
by thunderchero
I would be willing to test if you like. send me a PM with time and version options to test.

EDIT; I tested using MPR++ (this will allow hotseat MP game on single computer) and did not get any sync error on turn process when AI races died.

Did joining player have starting pop edited also?

also you might try saving game before turn processing and then exit and load saved game.