Hi Everyone,
I am just wondering,
If I started signup for next tournament when second round starts,
And rotate mods. so next tournament would be Blance of power. The one after that Ultimate Dominion mod, then Ultimate mod 4.... ect
with each tournament signup starting when second round is started?
all tournament same conditions for quick game play.
would everyone be interested?
thunderchero
Tournament Idea
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Or another idea?
My main complaint with current tournements is that there is such a huge swing in sizes of additional colonies at start of game
Before the tourney I trialed 20 MP starts with Klingons v Romulans and the potential populations of the 2 additional colonies varied from a minimum of 300 to a maximum of 665
Obviously this gives a huge potential for disparity and no matter how good you may be, if you have much smaller starting systems you will most likely lose
So my question then, is, can the probability of such a wide variation in population potential for all AI empires be reduced to a more sensible/fair level?
In single player games it's all part of the challenge and not much of a challenge as the AI is stupid, but in Multiplayer, surely it's better if the game isn't more or less decided by the start position?
The other main issue I have with Flocke's Tourney Mod, and this isn't a critcism, is that the Klingon Heavy Cruisers are much too powerful and either need their disruptors reduced in power or in number
Just some ideas to throw around
Regards
Pigman
My main complaint with current tournements is that there is such a huge swing in sizes of additional colonies at start of game
Before the tourney I trialed 20 MP starts with Klingons v Romulans and the potential populations of the 2 additional colonies varied from a minimum of 300 to a maximum of 665
Obviously this gives a huge potential for disparity and no matter how good you may be, if you have much smaller starting systems you will most likely lose
So my question then, is, can the probability of such a wide variation in population potential for all AI empires be reduced to a more sensible/fair level?
In single player games it's all part of the challenge and not much of a challenge as the AI is stupid, but in Multiplayer, surely it's better if the game isn't more or less decided by the start position?
The other main issue I have with Flocke's Tourney Mod, and this isn't a critcism, is that the Klingon Heavy Cruisers are much too powerful and either need their disruptors reduced in power or in number
Just some ideas to throw around
Regards
Pigman