ShipView

ShipView & BuildView; support/discussion/questions

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Gowron
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ShipView

Post by Gowron »

The new forum does not support file attachments, so I have uploaded the ShipView program(s) to my 4shared account:
http://gowron.4shared.com/

For those who don't know ShipView: It's a small win32 program which displays the ship stats from a given (maybe modded) shiplist.

The shiplist.sst file and the corresponding shiptech.sst file must both be located in the same folder as the ShipView program.

After running ShipView, a HTML table named "shiplist.html" will be generated (if there's already been a file with the same name in that folder, then the table will be appended to the end of that file).

There are three versions of this program:
  • shipview displays race, ship type, class, construction cost, support cost, shields, hull, beams, torpedoes, accuracy, defense, map range, speed, scan range, cloaking ability, production rate (for troop transports and colony ships), and the required tech levels.
  • shipview_ext also displays the AI type, beam range, torpedo range, and agility.
  • shipview_ext2 also displays the ID.
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akickerr
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Post by akickerr »

where can I get shipview?
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war800
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Post by war800 »

it's in the second line of his post. here's the link again if you can't see it http://gowron.4shared.com/
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Post by Spocks-cuddly-tribble »

akickerr is correct. It needs to be re-uploaded. :(
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Post by thunderchero »

I have uploaded files I have had to my shared folder see link at bottom of this post. files are in ship view folder.

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zerocold
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Post by zerocold »

How can i do models?, can i use g-max and then transform it to the BoF standar ones?, i was looking for a thread bout it, seems there isnt any
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Post by thunderchero »

zerocold wrote:How can i do models?, can i use g-max and then transform it to the BoF standar ones?, i was looking for a thread bout it, seems there isnt any
there are so many ways but here is a link to the first tutorial by Dafedz.

http://www.trekmania.net/conference/botf_tutorial.htm

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Post by Gowron »

I've now re-uploaded all three versions to my 4shared account :)
(see first posting for the link)
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Post by thunderchero »

was there a version that does the same thing for buildings? I thought I remembered one put can not find it.

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Post by Gowron »

Yep, I had made a program called "BuildView".
I think I once uploaded it at the old forums.
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Post by thunderchero »

Gowron wrote:Yep, I had made a program called "BuildView".
I think I once uploaded it at the old forums.
Could I get a copy please. :D

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Post by Gowron »

I've uploaded it to my 4shared account :)

Note that this program is two years old. It sorts buildings by empire and category (food, energy...), but not by techs. Also, it does not support DCER's findings about turning base structures into special ones.

Btw, I'm using modified versions of buildview for my BoP documentations :)
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Post by thunderchero »

thanks will check out tonight

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Post by thunderchero »

Gowron,

I was just wondering if BuildView could be edited so it would just create a html of buildings 0-317 with same descriptions? Then I could edit html from there.

if so how would I edit it?

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Post by Gowron »

I've uploaded a modified version "buildview_thunder.zip" to my 4shared account.

It will display all buildings, except for trade goods and emergency morale programs (I could include these as well if you want them).

Buildings are sorted by category first, then tech area, then tech level.
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