Jokers Signle-click-installer && J-shipedit Question

Jokers Single-click installer & J-shipedit; support/discussion/questions

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Joker
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Jokers Signle-click-installer && J-shipedit Question

Post by Joker »

1st) files needed are @ http://BotF.4shared.com called installer.4.3.0.7z
2nd) there's a readme. Yes please try to read
3rd) J-shipedit is a command-line tool and infos/errors will be printed to stdout
4th) It's a complex matter. So, don't think you can buid up a installer in 5min.

To make it a little bit easier for you.
Here's the help for J-shipedit :) LOL
(the installer alredy have a nice GUI to control J-shipedit)
Image

Code: Select all

shipeditor for the game Birth of the Federation
version 1.2.0 by Zellhofer Michael    2006.10.09

J-shipedit <Commands> [<switch>] <input> <output>
Commands and Switches are CASE SENSITIVE

Commands:
x                   eXtract information from all shipfiles
c                   Create new shipfiles from shipdatabase
r                   Create new race.rst from race.ori
b                   Create new bldset1.bin (static)

switches for Command x:
no switches for x

switches for Command c:
[ /a<0> ]   Autoupgrade ON
[ /R<0> ]   Rearrange ships (Type II before Type I)
[ /c<2> ]         Production Costs (except Outpost Stabase)
[ /m<2> ]         Maintenance Costs
[ /p<2> ]         Production (Troop Transports)
[ /r<0> ]   Race (AI Colonyships == range Med)

Its sometimes useful to produce *.sst files on the user-PC
A multiplayer game with a more challenging AI
Thats the reason why this switches exists

switches for Command r:
< /g<1> >         Ground Combat Value
< /r<0> >   Race

switches for Command b:
< /r<0> >   Race

J-shipedit x c:\folder\shipfolder d:\folder\datafolder
J-shipedit x "c:\fol der\shipfolder" "d:\fol der\datafolder"
J-shipedit c d:\folder\datafolder c:\folder\shipfolder
J-shipedit c /a23 /c2 /m3 /r23 d:\folder\datafolder c:\folder\shipfolder
 For a multiplayer-game between 3 opponents AI control for Ferengie and Klingon
  Ferengie and Klingon:
   /a23
      Autoupgrade ON (if set on column 35 in your database)
   /c2
      Production Costs halfed
   /m3
      Maintenance Costs 1/3
   /r23
      /c2 /m3 applied on /r23
      only Ferengie and Klingon have the advantage of half Production Costs ...
      Troop Transport Production not changed

J-shipedit r /g5 /r14 d:\folder\datafolder c:\folder\shipfolder
 For a multiplayer-game between 2 opponents AI control for Federation and Romulan
  Federation and Romulan:
   /g5
      Increase Multiply Ground Combat Value by 1.5
   /r14
      /g5 applied on /r14
      only Federation and Romulan have the advantage of an higher Ground Combat Value

all shipfiles must be placed in the same folder
shipfiles are:
              shiplist.sst
              shipdesc.sst
              shiprace.sst
              shiptech.sst

Errorlevel:
           0: all OK
           1: wrong parameter, help output
           2: can`t find a necessary file

Explanation:
   <> Necessary
   [] Optional
   Race IDs:
      Cardassian:0 Federation:1 Ferengie:2 Klingon:3 Romulan:4
   Autoupgrade ON:
      If you want to use Autoupgrade ON use /a[0/1/2/3/4]
        Autoupgrade ON and Rearrange ships can't be set at the same time
        edit in your database at column 34 values for Autoupgrade OFF
        edit in your database at column 35 values for Autoupgrade ON
      turn it on for all, use /a01234
      turn it on for Ferengi and Klingons, use /a23
   Rearrange ships:
      If you want to use Autoupgrade OFF use /R[0/1/2/3/4]
        Rearrange ships and Autoupgrade ON can't be set at the same time
        This Switch is used to rearrange ships (AI improvement)
        It's an AI Switch, DON'T use it on a human player
        The reason for this is, the Human Utopia Planetia - special ships problem
      turn it on for AI Federation and AI Romulan, use /R14
   Production Costs:
      Depends on switch /r
      Divide [2-0]
         2=/2 3=/3 ... 9=/9 0=/10
      use /c0 to drop cost to 1/10
         min resulting value = 5
   Maintenance Costs:
      Depends on switch /r
      Divide [2-0]
         2=/2 3=/3 ... 9=/9 0=/10
      use /m2 to half your settings
         min resulting value = 5
   Production:
      Depends on switch /r
      Multiply [2-0]
         2=*2 3=*3 ... 9=*9 0=*10
      use /p2 to double your settings
         if the resulting value is to high max allowed setting is applied
   Race:
      on which race apply /c /m /p
      specify the race by ID
      /r01234 for all
      /r04 for Cardassians and Romulans
   Ground Combat Value:
      Depends on switch /r
      Multiply [1-0]
         2=*1.2 3=*1.3 ... 9=*1.9 0=*2.0
         1=*1 (used to reset value [/r not needed])
      use /g2 to encrease ground combat by 1.2
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