Let me clear this up
Nighthawk,
you said u were building 1 scout per turn
while your hc was building down right?
ok first off
start your hc building down
then, go to the next system, and place 1 (AND ONLY 1 scout) in the build que.. have your industry just below the value needed for 1 turn prod, and BUY the scout
next turn, the scout will be prodded, the system que on the system the scout was built will be empty, and the hc will have built down
Build upon this, read and re-read the bit on phantom dilith, and you will figure out the rest
ALWAYS have your big ship building down first, then check the others
to get 3 systems building simultaneously 3 destroyer
say all systems prod dest in 3 turns
do it like this
turn 1 order 1 dest systemA
order a food replicator(or smth) on systemB, and order another food on systemC
turn 2, your dest will be eta 2 to finish
on system B, order another dest
on system C build an OB or smth
turn 3, your dest will be eta 1 on systemA
your dest will be eta 2 on systemB
and order your eta 3 dest on systemC
(when doing this u must add multiple destroyers)
but beware, once in motion u cannot and must not moved about in the system navigation menu or your phantom dilithium stacking as i call it in this scenario will stop and u'll have a few turns of non-prod on system b/c
hope this helps,
RSE Dissy
edit; would seem pigman might have cleared that up , but there's my clearing of it up also nigfhthawk
FURTHER EDIT:
In terms of intel, and as chris says it works as training
i have also found, in game if u allocate 1%esp90%sabo on your enemy, then 1%esp1%sabo on ALL the other AI races too, your intel is just as bad vs the AI as your other human enemy...recently in game i used it to devastating effect blowing up food on sol, stealing a neghvar and blowing up a cardie hc in the same turn
(also have 4%ish on internal security)