I play this game only occasionally and thus am not fully aware of everything. By the way I was registered at this forum years ago, but I don't remember the user name.
Recently I've read this guide: calladices-faq-birth-of-the-federation-a-strategy-guide
It is very comprehensive and itself a treat to read. (except for the exploits he recommends wtf)
From the guide a few questions evolved, where one is this.
Here is a cite from the guide that made me question this myself. However and btw when I review my games always wondered about it
This implies to me that Calladice has reasearched everything to 10.When [...] your research nearing future tech 1 (11 in each category)
The question or tldr;
I looked at for example: Research - Object databse - Biotechnology - (10) Siliko Biotechnology
You can see there that Biotechnology 10 doesn't enable new structures or ships.
- So generally and by itself what is the point of researching something to 10 if it's not for some ship?
- Btw: Which advantages do give "Future Tech1" like Bio 11 (or even 12)** ?
**ps: I am aware of Energytechnology increasing Shield Generator's capacity by 50/techlevel.