Subjugating races

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Subjugating races

Post by robertbc73 » Mon Oct 27, 2014 11:21 pm

Is it really worth subjugating races? You lose out on roughly 100% moral (when the game is going your way). You might get labor camps but that's only +10% industry. Only use for a subjugated system is for research or espionage, never for construction. Is it just me or am I missing something?

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Re: Subjugating races

Post by cleverwise » Tue Oct 28, 2014 11:10 am

Well you can do martial law (or equivalent) and the morale will start to rise. I have gotten subjugated races into high morale over time. There are other advantages such as keeping other majors from bribing the minor. A subed minor can't be bought. Plus if the minor was part of another major it does hurt the morale of that major to have the minor stolen.

Of course the Federation citizens will protest if you conquer a minor so use it sparingly. However all other majors don't seem to mind so go for it! If you are playing as the Cards or Klingons you must! ;-) Its their way.
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Re: Subjugating races

Post by robertbc73 » Tue Oct 28, 2014 8:13 pm

Martial law, or its equivalent, only raises the subjugated races morale to 60 or 70 something but no further.

I have never had a membership race bought away from me but I do miss having the communication grid in the current mod.
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Re: Subjugating races

Post by Martok » Wed Oct 29, 2014 8:47 am

robertbc73 wrote: I have never had a membership race bought away from me but I do miss having the communication grid in the current mod.

Actually, it was long ago determined the Communications Grid was bugged, and was actually making it *easier* for other empires to bribe minors away from you. That's why every mod out there gets rid of it. ;)
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Re: Subjugating races

Post by cleverwise » Wed Oct 29, 2014 11:24 am

True martial law only gets a system to around 75 but still that is a start. Then as you win at battles, develop the system, and have other positive events they help the system.

I didn't realize the comm grid made it easier; interesting. In the Ultimate Mod there is something called Embassy but I am guessing it is using the same code as the Comm grid.
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Re: Subjugating races

Post by cleverwise » Wed Oct 29, 2014 11:24 am

Sorry guys I had a computer glitch and reply was double posted.
Last edited by cleverwise on Thu Oct 30, 2014 9:16 am, edited 1 time in total.
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Re: Subjugating races

Post by thunderchero » Wed Oct 29, 2014 11:36 am

cleverwise wrote:I didn't realize the comm grid made it easier
Martok wrote:Actually, it was long ago determined the Communications Grid was bugged,
SCT did make a bug fix for this but was never used by UDM

viewtopic.php?f=189&t=12&p=28289&hilit= ... ion#p28289

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Re: Subjugating races

Post by adi » Wed Oct 29, 2014 4:36 pm

if you like micromanagement, low morale after conquering is just one more thing to manage;
if you don't and are lazy like me, just use UE to add a +1 morale to system to a building like the bunker network; i find that is enough to keep even the feds happy during a conquering phase.
this works for single player;

if you play multiplayer than everybody playing i think needs to have the same game.

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Re: Subjugating races

Post by robertbc73 » Wed Oct 29, 2014 7:17 pm

cleverwise wrote:True martial law only gets a system to around 75 but still that is a start. Then as you win at battles, develop the system, and have other positive events they help the system.

I didn't realize the comm grid made it easier; interesting. In the Ultimate Mod there is something called Embassy but I am guessing it is using the same code as the Comm grid.
With a subjugated system, when I am winning EVERY battle, colonizing like mad, and everything else possible (aside from minor races with empire wide morale bonuses) morale NEVER goes above pleased. That's also not using any negative morale building.
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Re: Subjugating races

Post by cleverwise » Thu Oct 30, 2014 9:21 am

Thanks TC. I never really paid that much attention to Comm Grid's effect on minors.

Of course it probably depends on the version whether Vanilla or Mods. I have had systems above content after being subjugated and getting them to content isn't that difficult either. I personally don't care if they are fanatical or not as long as they aren't rebelling.
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Re: Subjugating races

Post by adi » Thu Oct 30, 2014 10:00 am

robertbc73 wrote: With a subjugated system, when I am winning EVERY battle, colonizing like mad, and everything else possible (aside from minor races with empire wide morale bonuses) morale NEVER goes above pleased. That's also not using any negative morale building.
There is a morale cap; you get some morale penalty by default depending on your current morale. Don't know the exact values, but it's something like this.
Let's assume you have a +1 empirewide; and a local +1 morale;

if your morale is below 75 you get 0 morale penalty; so every turn you're up +2 (plus or minus other events like battles and colonizing)
if your morale is >75 < 100 you get -1 morale penalty; so every turn you're up +1 (plus or minus other events like battles and colonizing)
if your morale is >100 < 125 you get -2 morale penalty; so every turn you're up +0 (plus or minus other events like battles and colonizing)
if your morale is >125 < 150 you get -3 morale penalty; so every turn you're up -1 (plus or minus other events like battles and colonizing)
if your morale is >150 < 195 you get -4 morale penalty; so every turn you're up -2 (plus or minus other events like battles and colonizing)

So once you reach 125 you're capped until you get more +1 morale structures.

The is a topic about this somewhere.

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Re: Subjugating races

Post by robertbc73 » Thu Oct 30, 2014 7:11 pm

THAT right there, is why I say its not worth subjugating races. Especially when morale is a multiplier on your production output.
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Re: Subjugating races

Post by cleverwise » Fri Oct 31, 2014 3:01 pm

In a current game I have subjugated systems at over 100. Obviously it is a personal call but subjugating the major power systems takes them away and dismantles their empires.
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Re: Subjugating races

Post by robertbc73 » Fri Oct 31, 2014 10:03 pm

Having a subjugated race at over a 100 morale isn't bad until you realize you could have bombed the planet clean and had a population with a max morale of 195. Of course there is the added time to rebuild the infrastructure but that's a personal call there.
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Re: Subjugating races

Post by cleverwise » Sat Nov 01, 2014 7:10 pm

When I am subjugating I am often building ships like crazy and usually getting the population bump is nice. However it is all personal choices. :-)

Of course playing mods is a lot nicer than Vanilla and really does make for totally different game play.
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