Strategy for cardassians

BOTF Strategy Guide

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Spocks-cuddly-tribble
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Post by Spocks-cuddly-tribble »

TurboC wrote:is there any clear explanation of how morale works? I still don't think I understand it. Like, my Palace of Edo just does not seem to be boosting my empire-wide morale at all. Yes it is powered.
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I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Elim
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Post by Elim »

So, am I to understand that the only advantages the Union has are tactical in nature (ramming, rear firing)? What exactly is meant by the assertion that the Cardassians can "get the most" out of conquered territories?
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Post by RSE_Dissy »

the unions biggest advantage is intelligence. they have the best intel!
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Post by Elim »

RSE_Dissy wrote:the unions biggest advantage is intelligence. they have the best intel!
Better than that of the Romulans?
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Post by Martok »

Elim wrote:
RSE_Dissy wrote:the unions biggest advantage is intelligence. they have the best intel!
Better than that of the Romulans?

Yes. The Cardassians are #1 on the intel side of the game.

The Obsidian Order gives a bigger bonus than the Tal Shiar. Plus, don't forget that the Cardies get a certain amount of free intel points based on their population; the Romulans don't have this advantage.
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Post by Elim »

Martok wrote:
Better than that of the Romulans?

Yes. The Cardassians are #1 on the intel side of the game.

The Obsidian Order gives a bigger bonus than the Tal Shiar. Plus, don't forget that the Cardies get a certain amount of free intel points based on their population; the Romulans don't have this advantage.[/quote]

How very interesting!

Pardon my inexperience in these matters, but is there a place on these forums where I might find information on such matters as these? I must confess that I have merely been operating on assumptions and speculation when attempting to ascertain the relative efficacy of things like intelligence, ship combat, ground combat, production, commerce, and research (although admittedly, I could venture some very educated guesses on some of these). I would, in other words, benefit greatly from knowing which empires are good at what.
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Post by RSE_Dissy »

np man, here's a breif overview of each races advantages:

Federation

ADVANTAGES

Great diplomacy.
- cheaper bribes/gifts/treaties to other races
- more races have a more favourable opinion of them and so are easier to get as members

Strong Shields + Hull
- ships have strong shields and the 2nd highest hull value, meaning they are good at ramming klingons/ferengi/ and romulans in tactical combat

Research
- the best research

Very strong on t1/2/3
Strong on t4/5
Good on all tech levels

DISADVANTAGES

Invasion
- big morale penalty for invading systems + declaring war // converse to this is big morale gains for liberating systems

Intelligence defence
- the weakest intel defence

Cardassians

ADVANTAGES

Strongest Hull in game
- biggest hull meaning in tactical combat they are great at ramming opponants to bits, 1 dest and 1 scout on ram will destroy a Kvort class heavy cruiser

Intelligence
- best intelligence in game

Productivity + Industry
- 2nd best industry in game

Invasion
- good at invasion

Morale bonus for breaking treaties!
- useful ;)

- good at t4/5

DISADVANTAGES

Slow ships
- on average.

Worst Research
- slowest research

Very bad diplomacy

Poor on low tech games

Klingons

THE BEST RACE ON TECH LEVEL 4/5 WITHOUT A SHADOW OF A DOUBT.

ADVANTAGES

Cloak
- cloaked heavy cruisers = lethal

Beam Weapons
- Strongest beam weapons in game, in tactical combat get in close and charge charge charge rip ur enemy to threads

Fast ships
- TTs II move speed 2 allowing for great speed at expansion

Great at invasion

Best industry in game

DISADVANTAGES

Weak intel

No cloaked ship able to bomb and live meaning scouts are needed to sacrifice to subjucate systems on t5 level, bc can bomb on lower techs

FERENGI

ADVANTAGES

Great economy
- money makers, trade with anyone

Raider II
- this ship is awesome. 2 levels from upgrade to class II at tech 5. brilliant at evade/strafe/evade/strafe in tactical combat. (bring TTs with them to increase range vs ramming opponants)

Diplomacy
- due to money also good at diplomacy

Torpedoes
- strong torps in battle - get far from your opponant

Fast ships
- tts move speed 2.

Good at t1/2/3

DISADVANTAGES

Expensive ships
- in comparison to other empires

Weakest Industry
- slow to build your expensive ships

Intel (average)
Research (average)



ROMULANS

ADVANTAGES

Cloak
- a full range of cloaked ships

Torpedoes
- strong torps and cloaked ships gives a very strong first volley vs enemy fleet

Intelligence
- 2nd best intel in the game

Research
- 2nd best research in the game

average industry

good at invasion

a good race selection on ANY tech level (strong t1/2/3/4/5

DISADVANTAGES

Bad diplomacy
Last edited by RSE_Dissy on Sat Feb 20, 2010 5:10 pm, edited 1 time in total.
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Post by Elim »

Many thanks! This information should be quite helpful.
Just plain, simple, Garak.
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Post by Elim »

Does anyone have any advice on which Union ships are most effective in which roles or any advice on fleet compositions that they have found effective?
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Post by RSE_Dissy »

what tech level are you playing?

on t5 I go for one of these two combos:

if playing a non cloaked race I'll generally have 2:1:1 ratio of heavy cruiser:destroyer:scouts .. but vs a cloaked race they'll pwn the fast first turn so i'll go for pure heavy cruisers for mobility

but what level are you playin on? and I presume your playing the AI? Tbh what you want vs AI is a fleet mostly heavy cruisers, with a few fleets of destroyers to raid and scouts to scout! but your main ship should be the heavy cruiser, and until then maybe have afew standard cruisers but mostly backup with destroyer.
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Post by Elim »

Gul Dukat Contrasts Federation and Cardassian Strategy: http://www.youtube.com/watch?v=d1RTWnXfcdU
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Post by Scutari »

Does anyone have a good combination of Cardassian ships to destroy Terok Nor in UDMIII?

I dont want to cheat and edit the stats but have met Bajor pretty early and my fleet that I built to take it, 1 Command cruiser, 4 Battleships, 4 Destr and a Fighter have been mauled. Even with ram, they hardly made a scratch, just 2 bars of hull. Would I have to wait about 100 turns to build up a fleet with top class ships?

They also seem a bit underpowered compared to feds who Im having a few border skirmishes with.
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RM33
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Question about Nor class space station

Post by RM33 »

My understanding is that the Cardassian Nor class space station like Deep Space 9 are powerful.

Can I build a space station like Deep Space 9 to defend my territory? If I can, game wise, are they powerful and worth it?
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