Quintaine's new Ship Modeltreat

Showcase Ships/Stations/3D-FX; support/discussion/questions

Moderator: thunderchero

User avatar
Quintaine
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 68
Joined: Mon Apr 19, 2010 2:00 am
Location: Germany, Berlin

Quintaine's new Ship Modeltreat

Post by Quintaine »

Hey

my old treat was Loked :(.

Ok hear is my new Ship.



The most are finish. Now I will tomorrow bild the Worpgondels and Torpedolancers and than the Ship was Finish :). My First Ship^^.
Last edited by Quintaine on Wed Aug 11, 2010 4:50 am, edited 1 time in total.
User avatar
eprahsnada
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 85
Joined: Tue Jun 15, 2010 2:00 am
Location: Banbury, Oxon

Post by eprahsnada »

Would love to see it but when i click on the link nothing seems to come up. It might just be my computer being completely stupid.
Do you think starships have industrial window wipers? I mean, a space-bug hitting the viewscreen at warp 5 will make one HELL of a mess!
User avatar
Martok
Rear-Admiral
Rear-Admiral
Posts: 1174
Joined: Thu May 01, 2008 2:00 am

Post by Martok »

No, my computer isn't pulling anything up either.
"Evil is easy, and has infinite forms." -- Pascal
User avatar
jigalypuff
Past Administrator
Past Administrator
Posts: 238
Joined: Sat Apr 26, 2008 2:00 am

Post by jigalypuff »

Unlocked while i do some further checks. Use image shack for your images btw
User avatar
Quintaine
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 68
Joined: Mon Apr 19, 2010 2:00 am
Location: Germany, Berlin

Post by Quintaine »

Yes :) i am Surching for a new Picture Hoster :)^^. in few Minuts are uplode new Pics :)^^.

See the First Post in this Treat ;). It locking good? Or not?

500 Polygons I need it. SO I have much more for the rest.
Dr_Breen
Commodore
Commodore
Posts: 889
Joined: Wed Apr 30, 2008 2:00 am
Location: Zurich, Switzerland
Contact:

Post by Dr_Breen »

is that part of the model you're posting above already seperated into objects? otherwise your polly count is going to explode trying to seperate in creator
Public BotF / EF2 Teamspeak 3 Server: 83.169.13.55
User avatar
Quintaine
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 68
Joined: Mon Apr 19, 2010 2:00 am
Location: Germany, Berlin

Post by Quintaine »

@ Dr Breen

Ich habe Für das Diskussegment ein Cylinder benutz ud für das hinteren Teil ebendfalls. Beide sind separat für sie und halt nur bischen Skalliert woden :). Ich habe als ausgangsobjekt ein Cylinder mit 32 Veritcals verwendet. Für die Rundugen ob und unten nur noc hein Paar Verticals hinzugefügt. Ich kann aj mal ein BIld davon machen ;)^^.

For the rest:

Yes it was Seperat Objekts I didn't worket with one Objekt. it was better for mie to scale and modelier :).
User avatar
Quintaine
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 68
Joined: Mon Apr 19, 2010 2:00 am
Location: Germany, Berlin

Wallace class

Post by Quintaine »

So since few Days ago and now I finshid the Ship^^. New I made the Ship new, becouse the Ship have 3000 Polygons. I made new Engine. The Engine need 612 Polygons -.-. But I have a Cylinder with 32 Verticals one a firt I hope it was enough but it isn't -.-! Well how can you fieling? Lock the Ship good or bad?
Last edited by Quintaine on Sat Aug 14, 2010 4:26 pm, edited 1 time in total.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6527
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Post by thunderchero »

What is total poly count right now? and is that 4 point polygons or 3 point polygons?
User avatar
Quintaine
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 68
Joined: Mon Apr 19, 2010 2:00 am
Location: Germany, Berlin

Post by Quintaine »

I made the Ship only with 4 Verticals. So hear is a Pic with the Polygone and Vertical view.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6527
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Post by thunderchero »

from the looks of the nacell it is about 6000 poly model that is about 4000 too many (for the max size model). I doubt if it will be able to be converted. Models must be much lower poly count for this game.
User avatar
Quintaine
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 68
Joined: Mon Apr 19, 2010 2:00 am
Location: Germany, Berlin

Post by Quintaine »

Blender says:

Verticals: 3302
Faces: 3079

I think Faces is Polygonnumber. I am right with my thinking?
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6527
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Post by thunderchero »

Quintaine wrote:Blender says:

Verticals: 3302
Faces: 3079

I think Faces is Polygonnumber. I am right with my thinking?
since you use square/rectangle polygons double that number of polygons/faces.
User avatar
Flocke
BORG Trouble Maker
BORG Trouble Maker
Posts: 2591
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
Contact:

Post by Flocke »

thunderchero wrote:What is total poly count right now? and is that 4 point polygons or 3 point polygons?
If someone knows a simple way to exactly determine the 3 point polygon count in Blender 3D, I really would like to know about! :lol:
As far I know it always just counts the number of faces, no matter how many points within. :(

Quintaine, the ship is going quite well for your first tries btw.
One thing you really should learn is using the extrude functions and all the basic vertex handling.

You've sent me a pm about texturing, texturing is one of the most complex parts within Blender, it's been struggling me for a long time till I learned how to use it right. It's too much to tell about and I currently have few time.
It's best when you take the time to read the manual like I have done.
It's alot to read, I know, but it's worth it cause then you'll know much more about the program and I could better help you with specific things that didn't come clear by the manual. I'm sure there will be still enough cause I still had to figure alot myself. However, wikibook manual of Blender is really good stuff and there's nearly everything to find!
http://de.wikibooks.org/wiki/Blender_Do ... :_Texturen
Learn some more on low poly modeling and remove faces that are invisible. Additionally, somehow the saucer looks a little strange, has it been intended?

Edit: another very important and useful thing is the mirror modifer btw.
It allows you to model just the half of the model and automaticly creates a mirrored version. Read about it in the manual. ;)

cheers :)
User avatar
Quintaine
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 68
Joined: Mon Apr 19, 2010 2:00 am
Location: Germany, Berlin

Post by Quintaine »

thunderchero wrote:
since you use square/rectangle polygons double that number of polygons/faces.
Can you tell my plaese why must be double the Facesnumber?

@FLocke

I have read the Part of Texturing but i can't tranfer the information in Blender for me:( so that I wrote a massage to you.

@ all
Yes I made a new Ship with lower Faces I hope a Cylinder with 16 Verticales are all raedy. I doesn't like it with so low Faces.
Last edited by Quintaine on Sat Aug 14, 2010 6:14 pm, edited 1 time in total.
Post Reply

Return to “Showcase Ships/Stations/3D-FX”