thunderchero wrote:What is total poly count right now? and is that 4 point polygons or 3 point polygons?
If someone knows a simple way to exactly determine the 3 point polygon count in Blender 3D, I really would like to know about!

As far I know it always just counts the number of faces, no matter how many points within.
Quintaine, the ship is going quite well for your first tries btw.
One thing you really should learn is using the extrude functions and all the basic vertex handling.
You've sent me a pm about texturing, texturing is one of the most complex parts within Blender, it's been struggling me for a long time till I learned how to use it right. It's too much to tell about and I currently have few time.
It's best when you take the time to read the manual like I have done.
It's alot to read, I know, but it's worth it cause then you'll know much more about the program and I could better help you with specific things that didn't come clear by the manual. I'm sure there will be still enough cause I still had to figure alot myself. However, wikibook manual of Blender is really good stuff and there's nearly everything to find!
http://de.wikibooks.org/wiki/Blender_Do ... :_Texturen
Learn some more on low poly modeling and remove faces that are invisible. Additionally, somehow the saucer looks a little strange, has it been intended?
Edit: another very important and useful thing is the mirror modifer btw.
It allows you to model just the half of the model and automaticly creates a mirrored version. Read about it in the manual.
cheers
