Quintaine's new Ship Modeltreat
Moderator: thunderchero
- Quintaine
- Lieutenant-Junior Grade
- Posts: 68
- Joined: Mon Apr 19, 2010 2:00 am
- Location: Germany, Berlin
Quintaine's new Ship Modeltreat
Hey
my old treat was Loked .
Ok hear is my new Ship.
The most are finish. Now I will tomorrow bild the Worpgondels and Torpedolancers and than the Ship was Finish . My First Ship^^.
my old treat was Loked .
Ok hear is my new Ship.
The most are finish. Now I will tomorrow bild the Worpgondels and Torpedolancers and than the Ship was Finish . My First Ship^^.
Last edited by Quintaine on Wed Aug 11, 2010 4:50 am, edited 1 time in total.
- eprahsnada
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- jigalypuff
- Past Administrator
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- Quintaine
- Lieutenant-Junior Grade
- Posts: 68
- Joined: Mon Apr 19, 2010 2:00 am
- Location: Germany, Berlin
@ Dr Breen
Ich habe Für das Diskussegment ein Cylinder benutz ud für das hinteren Teil ebendfalls. Beide sind separat für sie und halt nur bischen Skalliert woden . Ich habe als ausgangsobjekt ein Cylinder mit 32 Veritcals verwendet. Für die Rundugen ob und unten nur noc hein Paar Verticals hinzugefügt. Ich kann aj mal ein BIld davon machen ^^.
For the rest:
Yes it was Seperat Objekts I didn't worket with one Objekt. it was better for mie to scale and modelier .
Ich habe Für das Diskussegment ein Cylinder benutz ud für das hinteren Teil ebendfalls. Beide sind separat für sie und halt nur bischen Skalliert woden . Ich habe als ausgangsobjekt ein Cylinder mit 32 Veritcals verwendet. Für die Rundugen ob und unten nur noc hein Paar Verticals hinzugefügt. Ich kann aj mal ein BIld davon machen ^^.
For the rest:
Yes it was Seperat Objekts I didn't worket with one Objekt. it was better for mie to scale and modelier .
- Quintaine
- Lieutenant-Junior Grade
- Posts: 68
- Joined: Mon Apr 19, 2010 2:00 am
- Location: Germany, Berlin
Wallace class
So since few Days ago and now I finshid the Ship^^. New I made the Ship new, becouse the Ship have 3000 Polygons. I made new Engine. The Engine need 612 Polygons -.-. But I have a Cylinder with 32 Verticals one a firt I hope it was enough but it isn't -.-! Well how can you fieling? Lock the Ship good or bad?
Last edited by Quintaine on Sat Aug 14, 2010 4:26 pm, edited 1 time in total.
- thunderchero
- Site Administrator aka Fleet Admiral
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- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7849
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
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- Location: On a three month training mission, in command of the USS Valiant.
- Flocke
- BORG Trouble Maker
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If someone knows a simple way to exactly determine the 3 point polygon count in Blender 3D, I really would like to know about!thunderchero wrote:What is total poly count right now? and is that 4 point polygons or 3 point polygons?
As far I know it always just counts the number of faces, no matter how many points within.
Quintaine, the ship is going quite well for your first tries btw.
One thing you really should learn is using the extrude functions and all the basic vertex handling.
You've sent me a pm about texturing, texturing is one of the most complex parts within Blender, it's been struggling me for a long time till I learned how to use it right. It's too much to tell about and I currently have few time.
It's best when you take the time to read the manual like I have done.
It's alot to read, I know, but it's worth it cause then you'll know much more about the program and I could better help you with specific things that didn't come clear by the manual. I'm sure there will be still enough cause I still had to figure alot myself. However, wikibook manual of Blender is really good stuff and there's nearly everything to find!
http://de.wikibooks.org/wiki/Blender_Do ... :_Texturen
Learn some more on low poly modeling and remove faces that are invisible. Additionally, somehow the saucer looks a little strange, has it been intended?
Edit: another very important and useful thing is the mirror modifer btw.
It allows you to model just the half of the model and automaticly creates a mirrored version. Read about it in the manual.
cheers
- Quintaine
- Lieutenant-Junior Grade
- Posts: 68
- Joined: Mon Apr 19, 2010 2:00 am
- Location: Germany, Berlin
Can you tell my plaese why must be double the Facesnumber?thunderchero wrote:
since you use square/rectangle polygons double that number of polygons/faces.
@FLocke
I have read the Part of Texturing but i can't tranfer the information in Blender for me:( so that I wrote a massage to you.
@ all
Yes I made a new Ship with lower Faces I hope a Cylinder with 16 Verticales are all raedy. I doesn't like it with so low Faces.
Last edited by Quintaine on Sat Aug 14, 2010 6:14 pm, edited 1 time in total.