That's a common rule for determining the triangle count from the rectangle count, each rectangle will be split in twice on conversion.Quintaine wrote:Can you tell my plaese why must be double the Facesnumber?thunderchero wrote:
since you use square/rectangle polygons double that number of polygons/faces.
Quintaine's new Ship Modeltreat
Moderator: thunderchero
- Flocke
- BORG Trouble Maker
- Posts: 3179
- Joined: Sun Apr 27, 2008 2:00 am
- Location: Hamburg, Germany
- Contact:
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7824
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
not that you have to double it, but during conversion of model, you combine faces. you already have done that by using square faces.
You are lucky if a 1200 face model (2400 face model before combining) of being able to be converted with the limits the game has.
with your style of creating models I suggest to keep total faces under 1200
You are lucky if a 1200 face model (2400 face model before combining) of being able to be converted with the limits the game has.
with your style of creating models I suggest to keep total faces under 1200
- Flocke
- BORG Trouble Maker
- Posts: 3179
- Joined: Sun Apr 27, 2008 2:00 am
- Location: Hamburg, Germany
- Contact:
Yes, I understand, had the same trouble when I've begun with it.Quintaine wrote:I have read the Part of Texturing but i can't tranfer the information in Blender for me:( so that I wrote a massage to you.
You'd need to learn about unwrapping and using uv-mapping for texturing the ships.
The page I've linked has only been the introduction, there are several more pages.
e.g. for uv-mapping go on reading here: http://de.wikibooks.org/wiki/Blender_Do ... Einleitung
As you can see it's very very much stuff, so I'm sorry not to tell things in detail.
There are also lots of tutorials in the web.
gl
- Quintaine
- Lieutenant-Junior Grade
- Posts: 68
- Joined: Mon Apr 19, 2010 2:00 am
- Location: Germany, Berlin
My Finish Ship
So now Today my Ship are finish
hear is a Pic
But my Problem ist the Polygones -.-. I will reduce the Polygone.
Hear the Polygonedata:
Faces: 2287
I made the most off Polygone with 4 Verticales. I double the Faces I have 4.500 Poyligones -.-.
hear is a Pic
But my Problem ist the Polygones -.-. I will reduce the Polygone.
Hear the Polygonedata:
Faces: 2287
I made the most off Polygone with 4 Verticales. I double the Faces I have 4.500 Poyligones -.-.
Last edited by Quintaine on Wed Aug 25, 2010 1:09 pm, edited 1 time in total.
- Tethys
- Past Administrator
- Posts: 2392
- Joined: Fri Jul 18, 2008 2:00 am
- Location: Your mom's bed ;)
- Contact:
Its quite a design you have there... the only thing i dont like is the ring nacelle pylon, perhaps a more conventional one would be appropriate. I especially love the way the neck looks when looking from the side, it mimics the Luna class as well as the Galaxy and a bit of Nebula class in there. Good job
- Quintaine
- Lieutenant-Junior Grade
- Posts: 68
- Joined: Mon Apr 19, 2010 2:00 am
- Location: Germany, Berlin
Thanks Tethys and Army for your Comment . I be happy so i read your Comments.
Hear is the Pic from a Postcard that I have many Years I have it. I hope i found the Ship in a Film or Game, now i have self Creat for a Game^^. Many hours I worked for this 3D Modell and now I finished^^. But I have a problem with the Texturs -.-. I can Convert in ftl or an another file. I hope the communety helb me with the Texturs. I was so happy when I can producet in Botf.
Hear the Original Postcard Picture:
Hear is the Pic from a Postcard that I have many Years I have it. I hope i found the Ship in a Film or Game, now i have self Creat for a Game^^. Many hours I worked for this 3D Modell and now I finished^^. But I have a problem with the Texturs -.-. I can Convert in ftl or an another file. I hope the communety helb me with the Texturs. I was so happy when I can producet in Botf.
Hear the Original Postcard Picture:
Last edited by Quintaine on Wed Aug 25, 2010 4:04 pm, edited 1 time in total.
- Tethys
- Past Administrator
- Posts: 2392
- Joined: Fri Jul 18, 2008 2:00 am
- Location: Your mom's bed ;)
- Contact:
If you can make the textures look like the pic, then i would most likely download it! (considering of course that you combine the palettes down so that it only uses 1, and also you should look into the shared textures project)
viewtopic.php?name=Forums&file=viewtopic&t=1666
viewtopic.php?name=Forums&file=viewtopic&t=1666
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7824
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.