UCW replacement ships preview....
Moderator: thunderchero
- thunderchero
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Hi Everyone,
Here is the Klingon Raptor ship pack
model specs
polygons 2272 (3 point)
polygons combined 1712
interpenetration tolerance 0.0600
vertex number 4054
hob size 467 KB
6 + 2 shared textures (1 palette)
thunderchero
Here is the Klingon Raptor ship pack
model specs
polygons 2272 (3 point)
polygons combined 1712
interpenetration tolerance 0.0600
vertex number 4054
hob size 467 KB
6 + 2 shared textures (1 palette)
thunderchero
Last edited by thunderchero on Sat May 28, 2011 10:00 pm, edited 1 time in total.
watching it inside the game from the picture you´ve posted, seems it worth every byte and every texture, looks almost the same as the previous post.
I like the idea of posting the data from creator file, could help a lot, at least for me to known the limits, and as we talked before, the interpenetration number could be helpfull too. Now i´m wondering and want to ask to Dr_Breen if he remembers the interpenetration number he had used on DS9, just curious
I like the idea of posting the data from creator file, could help a lot, at least for me to known the limits, and as we talked before, the interpenetration number could be helpfull too. Now i´m wondering and want to ask to Dr_Breen if he remembers the interpenetration number he had used on DS9, just curious
Live long and propser
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7960
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
I doubt if this would help since that model was separated by group, and separating by face has completely different rules. Just like every model will have it's own rules depending on geometry of the model. No model will separate the same.anjel wrote:Now i´m wondering and want to ask to Dr_Breen if he remembers the interpenetration number he had used on DS9, just curious
thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7960
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7960
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
this one converted easyanjel wrote:nice one, i´m eager to watch how it would look in game, most fo all the textures
Cuda_ship_pack.zip
polygons 1292 (3 point)
polygons combined 835
interpenetration tolerance 0.0114
vertex number 2498
hob size 255 KB
4 textures (1 palette)
thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7960
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Hi Everyone,
next the K'vek
K'vek_ship_pack.zip
polygons 1692 (3 point)
polygons combined 1085
interpenetration tolerance 0.0780
vertex number 2779
hob size 313 KB
4 textures (1 palette)
thunderchero
next the K'vek
K'vek_ship_pack.zip
polygons 1692 (3 point)
polygons combined 1085
interpenetration tolerance 0.0780
vertex number 2779
hob size 313 KB
4 textures (1 palette)
thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7960
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
definitly a good design, it has some Jem´hadar similarities ??? (in the back i mean) and the disruptor canons are really good detailed. I´m confident you can reduce the texture numbers without compromising too much the look... (no rush)
I´m curious, in wich era would make it appearence ????
I´m curious, in wich era would make it appearence ????
Live long and propser
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7960
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
I agree with your second statement, But I consider it the counter part to the Bloodwing (gowron's) attack cruiser. The Nethak (Duras's) they Both were developed by a Romulan defector captured by the Klingon high command. lol Right before the Klingon civil war.Dr_Breen wrote:Me to. it fits into almost every era. from late TOS to late TNG (after Nemesis)anjel wrote: I´m curious, in wich era would make it appearence ????
thunderchero