UCW replacement ships preview....

Showcase Ships/Stations/3D-FX; support/discussion/questions

Moderator: thunderchero

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

I am going so fast I forgot to post the download link.

By the way since these are remakes of already done models yes some only needed better conversion and small adjustments, so yes they can go very quick.

so here is link to federation fighter ship pack :wink:

Federation_fighter_ship_pack.zip

Romulan_fighter_ship_pack.zip
fighter squad added

Cardassian_fighter_ship_pack.zip
fighter squad added

thunderchero
Last edited by thunderchero on Tue May 24, 2011 2:02 pm, edited 1 time in total.
User avatar
anjel
Past Administrator
Past Administrator
Posts: 666
Joined: Thu May 08, 2008 2:00 am
Location: Bs As - Argentina

Post by anjel »

i am fascinated with the ligths effects, how did you do it ??? Just photoshop ?? and darkening all texture ??
Live long and propser
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

anjel wrote:i am fascinated with the ligths effects, how did you do it ??? Just photoshop ?? and darkening all texture ??
The lighting effect was part of the texture. (it will not illuminate when not in direct light) and since model is from armada irc I could not tell you best way to do this but have seen other modellers use this effect to cover up the ship numbers from other games.

But I know lighting is possible, I have never attempted it. The reason I think it can be done is the vanilla feringi starbase has a spot light on the top. :wink:

thunderchero :wink:
User avatar
anjel
Past Administrator
Past Administrator
Posts: 666
Joined: Thu May 08, 2008 2:00 am
Location: Bs As - Argentina

Post by anjel »

mmmm... interesting, i´ve totally forgotten the ferengi outpost ligth... :? , that´a real quiz, maybe a .png file ??? o don´t remember how to make transparences, i know Dr_Breen and Robert_Defore did use them, maybe they can give some ligth to this question :D
Live long and propser
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

I took a look at both

first adding lighting to a texture

Create-a-Spotlight

As for the Feringi spot light it was done with 6 - 4 point polygons

3 polygons at bottom solid white for light source. they used no mapping and white color was added in creator and used flat attributes. The other 3 polygons was in spot light shape 3 sided pyramid set to white color and transparent and used flat attributes also no mapping.

Changing color and transparency can be done by selecting each of the polygons in hierarchy view to edit properties in drawing tab.

My big question is how they did the flashing lights on DS9? 8O

thunderchero
User avatar
anjel
Past Administrator
Past Administrator
Posts: 666
Joined: Thu May 08, 2008 2:00 am
Location: Bs As - Argentina

Post by anjel »

wow, wow wow, hold on a second, are you saying that i can add ligths to the ships ???, like the phasers slots for example ??? wouldn´t that make the game slower ???
Live long and propser
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

hee hee lol
anjel wrote:wouldn´t that make the game slower ???
yes



no this model will not be converted....
User avatar
anjel
Past Administrator
Past Administrator
Posts: 666
Joined: Thu May 08, 2008 2:00 am
Location: Bs As - Argentina

Post by anjel »

thunderchero wrote:hee hee lol
anjel wrote:wouldn´t that make the game slower ???
yes
damn :evil:

thunderchero wrote:no this model will not be converted....
double damn :evil: :!:

there´s always a trap.

So let say, we should limit to at least starbases.
Live long and propser
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

I have begun the big part of model update the Klingons........

here is a preview of the first model. (Texture will take a while)



thunderchero
User avatar
Tethys
Past Administrator
Past Administrator
Posts: 2392
Joined: Fri Jul 18, 2008 2:00 am
Location: Your mom's bed ;)
Contact:

Post by Tethys »

Ah the raptor :P
Not for the weak of heart...
Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
User avatar
Peter1981
Rear-Admiral
Rear-Admiral
Posts: 1118
Joined: Tue May 06, 2008 2:00 am
Location: England

Post by Peter1981 »

Hurrah -- I'm looking forward to some of the early Klingons for the TOS project ;)
User avatar
anjel
Past Administrator
Past Administrator
Posts: 666
Joined: Thu May 08, 2008 2:00 am
Location: Bs As - Argentina

Post by anjel »

looks fantastic, has a lot of detail in the mesh, and i´m always fascinated with holes between. Makes the conversion a lot harder, but it´s worth it.
Live long and propser
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

I will see how this one will convert tomorrow. It could be a pain. :twisted:


thunderchero
User avatar
anjel
Past Administrator
Past Administrator
Posts: 666
Joined: Thu May 08, 2008 2:00 am
Location: Bs As - Argentina

Post by anjel »

just stunning !!! 8O i really like how it ends up
Keep rocking :!: :!: :!: :twisted:
Live long and propser
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7824
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

It was a long night but got it in game (no ingame ship tga yet) so I will try to post link tomorrow.



thunderchero
Post Reply

Return to “Showcase Ships/Stations/3D-FX”