UCW replacement ships preview....
Moderator: thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
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- Location: On a three month training mission, in command of the USS Valiant.
I am going so fast I forgot to post the download link.
By the way since these are remakes of already done models yes some only needed better conversion and small adjustments, so yes they can go very quick.
so here is link to federation fighter ship pack
Federation_fighter_ship_pack.zip
Romulan_fighter_ship_pack.zip
fighter squad added
Cardassian_fighter_ship_pack.zip
fighter squad added
thunderchero
By the way since these are remakes of already done models yes some only needed better conversion and small adjustments, so yes they can go very quick.
so here is link to federation fighter ship pack
Federation_fighter_ship_pack.zip
Romulan_fighter_ship_pack.zip
fighter squad added
Cardassian_fighter_ship_pack.zip
fighter squad added
thunderchero
Last edited by thunderchero on Tue May 24, 2011 2:02 pm, edited 1 time in total.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7824
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
The lighting effect was part of the texture. (it will not illuminate when not in direct light) and since model is from armada irc I could not tell you best way to do this but have seen other modellers use this effect to cover up the ship numbers from other games.anjel wrote:i am fascinated with the ligths effects, how did you do it ??? Just photoshop ?? and darkening all texture ??
But I know lighting is possible, I have never attempted it. The reason I think it can be done is the vanilla feringi starbase has a spot light on the top.
thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7824
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
I took a look at both
first adding lighting to a texture
Create-a-Spotlight
As for the Feringi spot light it was done with 6 - 4 point polygons
3 polygons at bottom solid white for light source. they used no mapping and white color was added in creator and used flat attributes. The other 3 polygons was in spot light shape 3 sided pyramid set to white color and transparent and used flat attributes also no mapping.
Changing color and transparency can be done by selecting each of the polygons in hierarchy view to edit properties in drawing tab.
My big question is how they did the flashing lights on DS9?
thunderchero
first adding lighting to a texture
Create-a-Spotlight
As for the Feringi spot light it was done with 6 - 4 point polygons
3 polygons at bottom solid white for light source. they used no mapping and white color was added in creator and used flat attributes. The other 3 polygons was in spot light shape 3 sided pyramid set to white color and transparent and used flat attributes also no mapping.
Changing color and transparency can be done by selecting each of the polygons in hierarchy view to edit properties in drawing tab.
My big question is how they did the flashing lights on DS9?
thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7824
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7824
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7824
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7824
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.