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Post by thunderchero »

Hi Everyone,

Here is the Klingon Raptor ship pack
raptor_ship_pack.zip
(1.07 MiB) Downloaded 68 times
model specs

polygons 2272 (3 point)
polygons combined 1712
interpenetration tolerance 0.0600
vertex number 4054
hob size 467 KB
6 + 2 shared textures (1 palette)

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Last edited by thunderchero on Sat May 28, 2011 10:00 pm, edited 1 time in total.
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Post by anjel »

watching it inside the game from the picture you´ve posted, seems it worth every byte and every texture, looks almost the same as the previous post.
I like the idea of posting the data from creator file, could help a lot, at least for me to known the limits, and as we talked before, the interpenetration number could be helpfull too. Now i´m wondering and want to ask to Dr_Breen if he remembers the interpenetration number he had used on DS9, just curious :)
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Post by thunderchero »

anjel wrote:Now i´m wondering and want to ask to Dr_Breen if he remembers the interpenetration number he had used on DS9, just curious :)
I doubt if this would help since that model was separated by group, and separating by face has completely different rules. :wink: Just like every model will have it's own rules depending on geometry of the model. No model will separate the same.

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Post by anjel »

i know i know, just curious. :?
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Post by thunderchero »

Hi Everyone,

As I thought the klingons would slow me down a little here is preview of next model.

Cuda


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Post by anjel »

nice one, i´m eager to watch how it would look in game, most fo all the textures :D
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Post by thunderchero »

anjel wrote:nice one, i´m eager to watch how it would look in game, most fo all the textures :D
this one converted easy :D

Cuda_ship_pack.zip

polygons 1292 (3 point)
polygons combined 835
interpenetration tolerance 0.0114
vertex number 2498
hob size 255 KB
4 textures (1 palette)

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Post by Tethys »

While not a striking design of Klingon design, it is a very practical design. Looks like that long thick neck and breast can hold alot of angry Klingon warriors if needed ;)

Very good looking model tho
Not for the weak of heart...
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GALM <--- GALM/Galaxies Mod
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Post by thunderchero »

Hi Everyone,

next the K'vek

K'vek_ship_pack.zip



polygons 1692 (3 point)
polygons combined 1085
interpenetration tolerance 0.0780
vertex number 2779
hob size 313 KB
4 textures (1 palette)


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Post by Martok »

^ Ooh, she's a pretty one. I like her!
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Post by thunderchero »

Hi Everyone,

This one is a tough one (very high poly, and 7 textures) I still need to play with textures, this is just a rough texture, but I wanted to show it off for some thoughts.

Nethak


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Post by Badbru »

First impression... what happened to it's nose?

It does look good though, but it also apears like a new, more slimlined, design philosophy.

So, with all these new ships and breakthroughs with commands do I smell a new re release of any mods? New version of UCW perhaps. (nudge nudge)
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Post by anjel »

definitly a good design, it has some Jem´hadar similarities ??? (in the back i mean) and the disruptor canons are really good detailed. I´m confident you can reduce the texture numbers without compromising too much the look... :twisted: (no rush)
I´m curious, in wich era would make it appearence ????
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Post by Dr_Breen »

anjel wrote: I´m curious, in wich era would make it appearence ????
Me to. it fits into almost every era. from late TOS to late TNG (after Nemesis)
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Post by thunderchero »

Dr_Breen wrote:
anjel wrote: I´m curious, in wich era would make it appearence ????
Me to. it fits into almost every era. from late TOS to late TNG (after Nemesis)
I agree with your second statement, But I consider it the counter part to the Bloodwing (gowron's) attack cruiser. The Nethak (Duras's) they Both were developed by a Romulan defector captured by the Klingon high command. lol :wink: Right before the Klingon civil war.

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