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Posted: Sat May 28, 2011 2:07 pm
by thunderchero
Hi Everyone,
Here is the Klingon Raptor ship pack
model specs
polygons 2272 (3 point)
polygons combined 1712
interpenetration tolerance 0.0600
vertex number 4054
hob size 467 KB
6 + 2 shared textures (1 palette)
thunderchero
Posted: Sat May 28, 2011 7:08 pm
by anjel
watching it inside the game from the picture you´ve posted, seems it worth every byte and every texture, looks almost the same as the previous post.
I like the idea of posting the data from creator file, could help a lot, at least for me to known the limits, and as we talked before, the interpenetration number could be helpfull too. Now i´m wondering and want to ask to Dr_Breen if he remembers the interpenetration number he had used on DS9, just curious
Posted: Sun May 29, 2011 2:09 am
by thunderchero
anjel wrote:Now i´m wondering and want to ask to Dr_Breen if he remembers the interpenetration number he had used on DS9, just curious
I doubt if this would help since that model was separated by group, and separating by face has completely different rules.
Just like every model will have it's own rules depending on geometry of the model. No model will separate the same.
thunderchero
Posted: Sun May 29, 2011 9:45 pm
by anjel
i know i know, just curious.
Posted: Thu Jun 02, 2011 11:13 am
by thunderchero
Hi Everyone,
As I thought the klingons would slow me down a little here is preview of next model.
Cuda
thunderchero
Posted: Thu Jun 02, 2011 12:37 pm
by anjel
nice one, i´m eager to watch how it would look in game, most fo all the textures
Posted: Thu Jun 02, 2011 2:10 pm
by thunderchero
anjel wrote:nice one, i´m eager to watch how it would look in game, most fo all the textures
this one converted easy
Cuda_ship_pack.zip
polygons 1292 (3 point)
polygons combined 835
interpenetration tolerance 0.0114
vertex number 2498
hob size 255 KB
4 textures (1 palette)
thunderchero
Posted: Thu Jun 02, 2011 5:06 pm
by Tethys
While not a striking design of Klingon design, it is a very practical design. Looks like that long thick neck and breast can hold alot of angry Klingon warriors if needed
Very good looking model tho
Posted: Sat Jun 04, 2011 1:07 pm
by thunderchero
Hi Everyone,
next the K'vek
K'vek_ship_pack.zip
polygons 1692 (3 point)
polygons combined 1085
interpenetration tolerance 0.0780
vertex number 2779
hob size 313 KB
4 textures (1 palette)
thunderchero
Posted: Sat Jun 04, 2011 2:47 pm
by Martok
^ Ooh, she's a pretty one. I like her!
Posted: Tue Jun 07, 2011 12:11 am
by thunderchero
Hi Everyone,
This one is a tough one (very high poly, and 7 textures) I still need to play with textures, this is just a rough texture, but I wanted to show it off for some thoughts.
Nethak
thunderchero
Posted: Tue Jun 07, 2011 3:20 am
by Badbru
First impression... what happened to it's nose?
It does look good though, but it also apears like a new, more slimlined, design philosophy.
So, with all these new ships and breakthroughs with commands do I smell a new re release of any mods? New version of UCW perhaps. (nudge nudge)
Posted: Tue Jun 07, 2011 7:14 am
by anjel
definitly a good design, it has some Jem´hadar similarities ??? (in the back i mean) and the disruptor canons are really good detailed. I´m confident you can reduce the texture numbers without compromising too much the look...
(no rush)
I´m curious, in wich era would make it appearence ????
Posted: Tue Jun 07, 2011 10:32 am
by Dr_Breen
anjel wrote:
I´m curious, in wich era would make it appearence ????
Me to. it fits into almost every era. from late TOS to late TNG (after Nemesis)
Posted: Tue Jun 07, 2011 11:43 am
by thunderchero
Dr_Breen wrote:anjel wrote:
I´m curious, in wich era would make it appearence ????
Me to. it fits into almost every era. from late TOS to late TNG (after Nemesis)
I agree with your second statement, But I consider it the counter part to the Bloodwing (gowron's) attack cruiser. The Nethak (Duras's) they Both were developed by a Romulan defector captured by the Klingon high command. lol
Right before the Klingon civil war.
thunderchero