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thunderchero
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Post by thunderchero »

Hi Everyone,

here is the Nathak

As I figured it would it is a high poly model and it is not perfect (few small transparencies) But still a very nice model update from what it was.

Nathak_ship_pack.zip



polygons 2306 (3 point)
polygons combined 1459
interpenetration tolerance 0.0450
vertex number 3892
hob size 424 KB
5 textures (1 palette)
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Post by Mentat »

Love that vessel Thunder, though you know my favorite advanced BoP model ;), which unfortunately was impossible to convert AFAIR.
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Post by thunderchero »

Hi Everyone,

I have been working on Gowron's fighter. Let me know what you think.

BTW this is shown in full light (no shadows) so you could see details of texture.



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Post by Dr_Breen »

can you add some disruptor cannon's ?
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Post by Martok »

I like it, although it looks a lot more Romulan than Klingon.
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Post by thunderchero »

Dr_Breen wrote:can you add some disruptor cannon's ?
I could, but where would you suggest and what type?

Since this is planned to be a fighter I am tring to keep poly count very low since it will be a squad as well.

Maybe a gun port slightly sticking out of outer front tip of wing? Instead of the hanging type?
Martok wrote:I like it, although it looks a lot more Romulan than Klingon.
I expected this comment :wink: But this can be said about a lot of klingon models.

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Post by Badbru »

I'd consider one fairly large disruptor mounted on the ventral surface, say that black area under the cockpit, AH-64 Attack Helicopter style. It would make it clear that it's a small ship also used for ground support. Could mess with your polygon count or whatever though.
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Post by thunderchero »

Badbru wrote:I'd consider one fairly large disruptor mounted on the ventral surface
possible and if kept basic shapes might not raise poly too much :roll:

but think for balance it might be mounted at round section like it could be retracted/extended?

But everything will have to wait again :evil: I am experiencing computer problems again. My 5 year old hard drive has been corrupting files and no longer will load windows. thankfully I was able to save all files and new hard drive will be here soon I hope by end of this week. But my backup is running :wink: Just no ship editing programs installed.

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Post by Wraith »

Hi thunderchero, nice models, I've just noted that the Achilles model (my favorite) is not symmetrical, could you fix it, please?
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Post by thunderchero »

Wraith wrote:Hi thunderchero, nice models, I've just noted that the Achilles model (my favorite) is not symmetrical, could you fix it, please?
what is not symmetrical about it? do you have the latest version? You will need to provide images since I can not see anything out of wack.

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Post by Wraith »

As you can see the left nacelle is missing the red details of the right and the right part of the ship's belly is different than the left.

I didnt know about other versions, I have the misc_ship_pack.
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Post by thunderchero »

Wraith,

I will see what I can do when I have time. But at the moment it will be awhile.

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Post by thunderchero »

Hi Everyone,

here is Gowron's/Klingon fighters

Gowron_Fighters_ship_pack.zip



polygons 484 (3 point)
polygons combined 353
interpenetration tolerance 0.0500
vertex number 1183
hob size 118 KB
3 textures (1 palette)



polygons 1452 (3 point)
polygons combined 1043
interpenetration tolerance 0.0500
vertex number 2801
hob size 306 KB
3 textures (1 palette)

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Post by thunderchero »

Hi Everyone (mainly Wraith),

here is the replacement Achilles

Achilles_ship_pack.zip

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Post by Wraith »

Great job thunderchero! :D
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