Thank you very much Dr_Breen !!!!

, i really apologies about the inconveniences you had about PM. I´m still strugling about the method you use when separate in craetor. The last models i´ve made, i had thunderchero guidance and could make more complex ships, thanks to the combinig faces tip he gave me.
And well, what i can say it´s when i make the model in 3Dmax, i make it in one piece, don´t separate anything.
So applying what i know for the moment, first i made an extensive poly count reduction in max, and when i say extensive, it was really painfull for me to watch how the model change and change to simplier shapes. This is because, the model i showed before was far to complex to export export it to botf.
And well, here we are now, some pictures to show the reduction:
Here is a last example, the first image shows a little more complex k7 station, just in their pods with a number of 6667 vertices in creator. And the second one shows the final reduction as the images showed above, with a number of 5977 vertices in creator total.
I don´t know if it worth the the complexity of the first one:
I´ll gladily accept critics and recomendation, as this is my first attemp to make a station and its a little bit more complicated than make a ship, or at least this one....
Thanks in advance.