TOS Akula remake in the works

Showcase Ships/Stations/3D-FX; support/discussion/questions

Moderator: thunderchero

User avatar
robert_defore
Lieutenant-Commander
Lieutenant-Commander
Posts: 141
Joined: Tue Jul 15, 2008 2:00 am

Post by robert_defore »

Ok the link in the first post has been updated. She is retextured and flying the right way. Still trying to add lighting effects to the textures, will release updated ship pack once I figure out an easy way to do that. This is down to 900 polys and 1500 verts at conversion.

I only removed the warp coil bubbles from the back of the nacelle, they are only in about half the shots of the TOS Enterprise anyway. Also have not redesigned bridge yet, will include that on maybe the Connie.

EDIT: Definitaly will remove the dangling nave deflector and replace it with the lower poly count one I put on the Ptolmey Class I just released. Also doing that cuts out about 900 verts. I cut another 200 verts by improving the shape of the bridge module, I removed the bridge which had been extruded from the labs, which where extruded from the hull, and just placed half a oiltank on top, looks alot closer to the correct shape and lucky me, even after combining faces in Creator the polys on the bridge still lined up with the part that should be lit.
User avatar
ruthlessferengi
Multiple Tournament Champion
Multiple Tournament Champion
Posts: 880
Joined: Sat Apr 26, 2008 2:00 am
Location: GMT- 5

Post by ruthlessferengi »

nice ship... but if you can't play it, what's the use? low poly count if possible please:)
Relevance is a post hoc phenomenon

На безптичье и жопа воробей...
Ancient Klingon Battlecry
Post Reply

Return to “Showcase Ships/Stations/3D-FX”