Saber anyone?

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thunderchero
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Saber anyone?

Post by thunderchero » Tue Dec 27, 2011 11:23 pm

Hi Everyone,

After seeing the Saber in UDM I thought I would finish a model I started awhile ago.



this image is full lighting (no shadows) and also uses 3 - 512 x 512 both shared textures so ship pack version will not look this good.

I will convert tomorrow

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Tethys
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Re: Saber anyone?

Post by Tethys » Tue Dec 27, 2011 11:29 pm

MPR makes any ship look better than this ;)
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Re: Saber anyone?

Post by xDx » Wed Dec 28, 2011 1:35 am

Wow! Looks sooo nice especially the deflector dish. Excellent work TC can't wait to see it in action :)
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Re: Saber anyone?

Post by anjel » Wed Dec 28, 2011 7:53 am

looks fantastic, though i have to ask, why does it have light in the whole mesh ???
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Re: Saber anyone?

Post by thunderchero » Wed Dec 28, 2011 9:25 am

anjel wrote:looks fantastic, though i have to ask, why does it have light in the whole mesh ???
just so people could see texture. It will not be converted that way. :wink:

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Re: Saber anyone?

Post by Tethys » Wed Dec 28, 2011 9:33 am

I think the lines are too dark, but Im sure once converted and without the lighting, it will look sweet. If it ends up looking as good as the Nova's Ill consider getting you something for valentines day ;)
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Re: Saber anyone?

Post by thunderchero » Wed Dec 28, 2011 10:40 am

Hi everyone,

Here is the ship pack for 256 version.

Saber ship pack

here is what it looks like in game (256 version)



here it is in UDM (512 x 512 textures)



I was surprised the differance is only slight

polygons 1124 (3 point)
polygons combined 855
interpenetration tolerance 0.0800
vertex number 2049
hob size 243 KB
3 textures (1 palette) + (2 shared textures)

thunderchero

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Re: Saber anyone?

Post by Tethys » Wed Dec 28, 2011 11:44 am

Amazing :D See I knew the hull would straighten itself out :P
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Re: Saber anyone?

Post by anjel » Wed Dec 28, 2011 1:57 pm

thunderchero wrote:Hi everyone,

I was surprised the differance is only slight


thunderchero

slight ?... :|

I must desagree

I think it looks even more sharpen in 512 texture.

Let´s take the scape pods for example, in 256x256 i can count the pixels inside every pod. In 512x512 looks perfect.

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Re: Saber anyone?

Post by xDx » Wed Dec 28, 2011 2:25 pm

agreed with angel... looks great :) it will be a welcome addition to new, current and old mods
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Re: Saber anyone?

Post by Darth_Windu » Thu Dec 29, 2011 9:29 pm

Looks fantastic TC, great work, especially on the deflector!

EDIT: as an aside, would it be possible to get the Saber re-scaled to 150% at all? :)

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Re: Saber anyone?

Post by Darth_Windu » Mon Jan 09, 2012 11:33 am

Pretty please with starships on top?

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Re: Saber anyone?

Post by thunderchero » Mon Jan 09, 2012 12:23 pm

Darth_Windu wrote:Pretty please with starships on top?
with UE you can edit scale yourself

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Re: Saber anyone?

Post by Darth_Windu » Mon Jan 09, 2012 12:46 pm

True, but it presents an issue when adding a lot of new starships and hence having to use multiple ships on the same phaser slot.

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Re: Saber anyone?

Post by thunderchero » Mon Jan 09, 2012 1:47 pm

add ship to any slot (replace model if needed)
edit scale
remove current model from ship pack
export edited scaled model to ship pack
close UE but do not save (ship pack saves when exported)
reopen and add with edited scale

thunderchero

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