How does BotF access english.snd? (solved)

Sound & Voice list Editing (converse.bin); support/discussion/questions

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Gowron
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How does BotF access english.snd? (solved)

Post by Gowron » Fri Mar 27, 2009 2:37 pm

Does anybody know how BotF accesses the entries of english.snd?
After all, the game engine has to "know" which sound to play at which occasion.

Each entry has its own ID, but the game does not seem to use these IDs (at least, I did not find any references to them in trek.exe).
Dividing the IDs into categories didn't help either.
Last edited by Gowron on Sat Mar 28, 2009 9:46 am, edited 1 time in total.
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Post by thunderchero » Fri Mar 27, 2009 2:53 pm

I am not sure but I think it has a direct link to lexicon and minor.tdb? The reason is most lexicon matches spoken words. but have no idea for battle talk.

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Post by stardust » Fri Mar 27, 2009 3:00 pm

Sounds obvious but how about asking DCER?

I mean he's got UE set up so you can open English.snd and have it categorize all the sound files and so on so maybe he can shed some light on things.
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Post by DCER » Fri Mar 27, 2009 5:20 pm

For music it's probably music.tbl found in stbof.res. If it's unused then trek.exe, for battle talks it could be converse.bin...

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Post by Gowron » Fri Mar 27, 2009 6:00 pm

Actually I'm interested in CPU messages ;)
(like "outpost constructed")

I had already tried converse.bin, but can't seem to make much sense (let alone use) of it.

What I'm looking for is the way BotF specifies a certain sound. After all, it doesn's just "play a random sound" at a certain event, but it plays "sound number xx". If the IDs in english.snd are not used by trek.exe, something else must play that role.



EDIT:

Never mind, I found all relevant IDs in converse.bin :)
Thanks to everybody :)
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