I never had problems with crashes in large scale or borg battles before (except the usual botf crashes
) so I don't think changing from software to direct3d would be an improvement...could give it a try though.
No save anymore I'm afraid
but here's the data from ctd:
Problem Event Name: APPCRASH
Application Name: trek.exe
Application Version: 0.0.0.0
Application Timestamp: 37965563
Fault Module Name: mpr565.dll
Fault Module Version: 4.0.2.0
Fault Module Timestamp: 36ddcc05
Exception Code: c0000005
Exception Offset: 000174f3
OS Version: 6.1.7600.2.0.0.256.48
Locale ID: 1050
Additional Information 1: ff74
Additional Information 2: ff74efd48adb9b2917baf90a131351d4
Additional Information 3: e9c8
Additional Information 4: e9c882d63453ff36d91c96a099977ed0
And from the crash log (though I'm not sure whether the crash log refers to that crash or to another sync error-it's a mp game):
ST:BOF Sat Apr 21 18:54:23 2012
Version Under Test: 72
File: ..\..\source\comms\hartbeat.c, Line: 118, Synchroniztion Error on turn 189 with my empire 3 and player Empire 1:
My data:
seed = 748958807; crcTF = 17818; crcShip = 46629; crcMilSector = 8839; crcSolarBld = 109, crcDiplo = 56386;
player data: seed = 748958807; crcTF = 17818; crcShip = 46629; crcMilSector = 8839; crcSolarBld = 2696, crcDiplo = 56386;
Initialize State: 31
Player Empire: 3 Starting Seed: 1333477706
Galaxy shape: 3 Galaxy Size: 2