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Re: Hires Project 1920x1200

Posted: Sun Apr 22, 2012 11:56 am
by Adams_Tool
It's beautiful you dont know how badly i want to experience botf in 1920 res <3. Wont the biggest hurdle be 3d combat system?

Re: Hires Project 1920x1200

Posted: Thu Apr 26, 2012 6:34 am
by iamhodgy
Adams_Tool wrote:It's beautiful you dont know how badly i want to experience botf in 1920 res <3. Wont the biggest hurdle be 3d combat system?

When I Test a big space battle I'll let you know how it performs with all the extra area.

so far 1920 works quite well for the galaxy management.

Hodgy

Re: Hires Project 1920x1200

Posted: Thu Apr 26, 2012 7:19 am
by anjel
niiice :wink:
Good to hear this

Re: Hires Project 1920x1200

Posted: Fri Apr 27, 2012 3:49 pm
by Praetorian
This makes me very happy...

Re: Hires Project 1920x1200

Posted: Thu Jul 05, 2012 11:24 am
by AlexMcpherson79
There any progress on this? Curious.

Re: Hires Project 1920x1200

Posted: Sat Jul 07, 2012 12:25 pm
by iamhodgy
AlexMcpherson79 wrote:There any progress on this? Curious.
Not much. been doing overtime at work.

Tring to wright script to generate new buttons ( there is lots of them)

currenty using TNG monitors font.
if any one has any sugestions for a better '*.TTF" font that is close to oringal boft font, please post?

my aim is to have web shiny style buttons
here is some of the new buttons (still need work, very basic at the moment)

Re: Hires Project 1920x1200

Posted: Sat Jul 07, 2012 10:35 pm
by AlexMcpherson79
Neato. tried to see what DITL.org uses, and using that?

Re: Hires Project 1920x1200

Posted: Sun Feb 03, 2013 6:38 pm
by iamhodgy
Hi guys

Sorry not much much lately.

Must get back into it.

Hodgy

Re: Hires Project 1920x1200

Posted: Wed Mar 12, 2014 8:33 pm
by Watcher66
Hey man, is this still going? Or pretty much dead?