updated 9-3-15 1366 x 768 widescreen patch

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seanhinkley
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Re: New 1366 x 768 widescreen patch

Post by seanhinkley »

Thank You thunderchero!!!
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Re: New 1366 x 768 widescreen patch

Post by sugarspice »

Hate to necro post but can I install this patch to multi mods installed game? I really want this for Galaxies mod! Please help.
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Re: New 1366 x 768 widescreen patch

Post by thunderchero »

this mod was never adapted for any thing other than vanilla.

reason 1 the game was not able to calculate ship placement properly

reason 2 Galaxy mod had many GUI changes and original files were not available.

sorry
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Re: New 1366 x 768 widescreen patch

Post by sugarspice »

Damn, thanks for the reply.
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Re: New 1366 x 768 widescreen patch

Post by Crys »

Hi @ all,

I've got a problem with the resolution of the map:

It looks like the aspect ratio of the map is 4:3?

I installed the game ( Multi installer 1.0.2), the 1366-mod, then I modified the trek.exe with UE (for a bigger galaxy). Then the map ist small as the old game.
Then I used the "bofrespatch-20111119-w32", to fix the resolution, but I don't geht the aspect ratio, how it looked bevor the UE modifie.

What can I do?

Thx :smile:


Data: WinXP SP3
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Re: New 1366 x 768 widescreen patch

Post by thunderchero »

before you ran the bofrespatch-20111119-w32 did you extract all the files in the stbof.res to a folder? the patcher needs to read those files to properly set some values.

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Re: New 1366 x 768 widescreen patch

Post by Crys »

yes, I did. But I took an Old stbof.res folder, from an stbof.res without the 1366-Mod.
Maybe that's it ...


/edit:
Nothing happend, if I use the 1366-Mod stbof.res file.
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Re: New 1366 x 768 widescreen patch

Post by thunderchero »

Hi Everyone,

this is for vanilla only new version 1366 x 768. it is mainly the same as last version but larger text and images.
I forgot 18 task force added also

BOTF 1.0.2 English-German 1366x768a

here are some screenshots of changes.
screenshot 09032015_210259479.png
screenshot 09032015_210259479.png (906.13 KiB) Viewed 4415 times
screenshot 09032015_210305672.png
screenshot 09032015_210305672.png (899.16 KiB) Viewed 4415 times
screenshot 09032015_210308157.png
screenshot 09032015_210308157.png (918.86 KiB) Viewed 4415 times
screenshot 09032015_210314156.png
screenshot 09032015_210314156.png (898.41 KiB) Viewed 4415 times
screenshot 09032015_210338310.png
screenshot 09032015_210338310.png (929.93 KiB) Viewed 4415 times
screenshot 09032015_210344723.png
screenshot 09032015_210344723.png (813.27 KiB) Viewed 4415 times
screenshot 09032015_210418272.png
screenshot 09032015_210418272.png (716.02 KiB) Viewed 4415 times
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Re: New 1366 x 768 widescreen patch

Post by rawsy »

thunderchero wrote:
rawsy wrote:would it be possiable to install this over ucw? im not bothered about the loss of correct gui with one of the Klingons.
There would be no guarantee that it would work properly.

:?: are you using 1.0.2 or 2.0 UCW :?:

first backup stbof.res and trek.exe from BOTF folder and UCW folder.
copy UCW stbof.res and trek.exe to BOTF folder
then run 1366 patch
copy the stbof.res and trek.exe from botf folder to UCW folder
copy the backed up botf stbof.res and trek.exe to botf folder

good luck, but the Klingon that replaced ferengi would be unplayable and opening gui would also be very messed up

thunderchero
this causes a crash wth uncivil wars 2.0 unfortunatly. is there a way around this

thanks
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Re: updated 9-3-15 1366 x 768 widescreen patch

Post by thunderchero »

rawsy wrote:this causes a crash wth uncivil wars 2.0 unfortunatly. is there a way around this
yes, but with a lot of work.

the reason it crashes is new image sizes/prefixes

new 50 x 50 tga's would need to be created for energy screen with boarders
new ship 270 tga (270 x 225) would need to be created
new resized structure _c tga's (706 x 590) would need to be created

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Re: updated 9-3-15 1366 x 768 widescreen patch

Post by rawsy »

Thanks for the response, how come it worked with UCW 1.0.2?
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Re: updated 9-3-15 1366 x 768 widescreen patch

Post by thunderchero »

rawsy wrote:how come it worked with UCW 1.0.2?
2.0 has more added with new file names, while 1.0.2 only replaced existing files (original files)?

did you try to install latest version of 1366 on ucw 1.0.2?

tbh I am surprised it worked

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Re: updated 9-3-15 1366 x 768 widescreen patch

Post by rawsy »

thunderchero wrote:
rawsy wrote:how come it worked with UCW 1.0.2?
2.0 has more added with new file names, while 1.0.2 only replaced existing files (original files)?

did you try to install latest version of 1366 on ucw 1.0.2?

tbh I am surprised it worked

thunderchero
it wasnt the latest i tried and i had to flatten my laptop recently that is why i have been trying to set it up again.

thanks
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Re: updated 9-3-15 1366 x 768 widescreen patch

Post by cusack171 »

hi, thanks for all your hard work.

I'm a long time player but first time on this site. I'm sure others have asked this but is there any fixing the crashing on this patch. every time i get far into it, it crashes or freezes. i know the game had problems from the beginning but was hoping you had any ideas.

thanks again
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Re: updated 9-3-15 1366 x 768 widescreen patch

Post by thunderchero »

cusack171 wrote:every time i get far into it, it crashes or freezes.
explain problem please.
do you think this is related to this patch? or crashing in general?
what OS are you using?
do you use cd install or multi installer?
does it crash on vanilla or mods?

so many questions I could ask but basic info would narrow it down.

I have found game very stable lately using DxWnd now.
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