how Damage Control works
Damage Control - value locations
Damage Conductance subroutine
Unfortunately I can't find any effect of Damage Control. Could someone explain the precise details or confirm that's not working.
Yes, Yes & No. But larger values than 100 (or even negative) seems not a good idea.Gurgeh wrote:Okay, lets begin with a brief recap:
The crew experience modifiers that are applied to damage control (vanilla default values) are : Green: 0% , Regular: -10% , Veteran: -25% , Elite: -40% , Legendary: -75%.
They're stored in trek.exe, beginning at position 0x1956A0 (4 bytes per value, integer) and the first value is 100 (full damage, green level), next is 90 (regular), then 75 (veteran), then 60 (elite) and lastly 25 (legendary).
Now, has anyone tried altering the modifier values for the different experience levels? Did it work okay? Any problems? (If it's just stored once and there's no checks on it then I would have thought that would be fine.)