AI Fleet Buildup

AI Fleet Buildup (basics); support/discussion/questions

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Gowron
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AI Fleet Buildup

Post by Gowron » Sat May 03, 2008 8:25 am

Class means somethin like "Defiant" or "Galor".
Type means something like "Scout" or "Strike Cruiser".


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During the creation of the BoP mod, I've spent some time testing how the AI would react to certain changes in the ship lineup. I'll post the results here, maybe some of you may find it useful :)
  • The AI cannot decide to build a certain ship class, it can only decide to build a certain ship type. It will then build the first ship of this type in the shiplist that's available (i.e. the one with the lowest ID).
  • The AI will build more ships if the ships are cheaper. On the other hand, maintenance costs seem to be neglected, and I'm not sure if the AI even has to pay the full maintenance.
  • Some ship types must be available to the AI player before it can build certain other ship types. The AI player might still occasionally build a ship of a type whose "prerequisite type" is not available.
Prerequisites

A scout must be available so that destroyers can be built.
A scout and a destroyer must be available so that cruisers can be built.
A scout, a destroyer and a cruiser must be available so that strike cruisers or battleships can be built.


For example, if an AI player only has access to a scout type ship and a cruiser type ship, then it will exclusively build the scout.


EDIT:
For in-depth information see here:
viewtopic.php?f=9&t=707
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hgradeca
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Re: AI Fleet Buildup

Post by hgradeca » Sat Jun 21, 2008 10:11 pm

Spocks-cuddly-tribble wrote:
Gowron wrote:The AI cannot decide to build a certain ship class, it can only decide to build a certain ship type. It will then build the first ship of this type in the shiplist that's available (i.e. the one with the lowest ID).
A really rare phenomenon in advanced empire-setting AI games:

The AI stop build lowest available ID cruiser and build some higher ID cruisers (cheaper/older).
How to explain this (Not a Feds Utopia problem!) ?
That's right - I've noticed this thing with both Federation and Romulans - they suddenly started to build older cruisers instead of newer ones...
Is there an explanation?

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redhat1968
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Re: AI Fleet Buildup

Post by redhat1968 » Thu Aug 02, 2012 6:57 pm

Is there a way to make the AI build less ships? While playing as the Feds, I was on level 3 and had maxed out ship production from my 4 dilithium mines and put up 3 cruisers along with several scouts and detroyers each up against 18 Galor class cruisers. The result is not even close. That was just one Cardie fleet as I had other smaller enemy fleets meanacing fringe borders. Gowron said it was unsure whether the AI paid maintainance on ships or is this the solution. I want to make the game starting from level one, more balanced, earlier in the game instead of avoiding combat with majors at all costs. Thanks for the help.

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thunderchero
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Re: AI Fleet Buildup

Post by thunderchero » Thu Aug 02, 2012 10:17 pm

A question like this may take a few days to get a reply if not a week or more for technical fix if possible.

there is no need to double post the exact same post in different section.

But first you might want to try to start at a lower dificulty level.

Also this would be a low priority for most since most player want AI to build more ship. :wink:

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JeanLucPicard1
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Re: AI Fleet Buildup

Post by JeanLucPicard1 » Wed Aug 08, 2012 10:13 pm

Gowron, I just changed all my scouts to cruisers for the Cardassians and they still built cruisers without having the scout type available. According to your statement, this shouldn't be possible since, "a scout and a destroyer must be available so that cruisers can be built."

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thunderchero
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Re: AI Fleet Buildup

Post by thunderchero » Wed Aug 08, 2012 10:30 pm

I would guess that since you removed all scouts the prerequisite has been meet since there are no scouts available.

thunderchero

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