Thanks for the attention
I think you might try to encourage a new BOTF game and find a way to take part in creating the official game. It could be much better than modding (since I am looking at this, it is still very interesting as is). It would certainly become stable and ulock many things.
For example, I don't have access to all energy powered buildings because they don't have room on the display and I can't power them up. Also, orbital batteries have always annoyed me and with 25 of them, I'd probably need 10 battleships to bombard a system only to kill most of it. I couldn't even get 3 of them to destroy batteries when there were 3 batteries.
Also, strike cruisers seem useless for planetary assault. Can anyone tell me how they are special for it? Can you tell me how planetary assault works? I want to know everything
. Damage ships take, what anti ship defense means, why there is an alien called orbital battery and a building with the same name, and finally about ground combat. I do know that orbital batteries will attack one ship each in the order you told them to attack, each task force being taken in its order. And if one of the ships dies it moves on to another. How the "alien" orbital battery's stats work along with weapon technology: do the weapons fire once a map turn, multiplied by tech? How the shield generator affects things (and why it doesn't help with aliens).
I think strike cruisers should be a much better thing for assaults than command ships. I don't know if you can mod that. Fire from outside the battery range.
About ships, the battleships/dreadnoughts seem terribly overpowered, although slow, considering their build cost and maintenance.
What happended to the supremacy of the Heavy Escort? I compare it to the Sovereign and find out I have no reason to build it. In edit, it seems to have worse defense (evading power) than DreadnoughtII, it has the same speed, its cost/maintenance does not justify the stat difference.
I also compared ultimate ships from each playable race and I find the sovereign potentially underpowered compared to cost/maintenance Is the shield recharge that good? Or defense? Is it because of speed? Do shields still regenerate after reaching zero in UDM3?
About crashes, I get the feeling it crashes 10 times more with the federation research list, could there be something with the edited interface?
I didn't yet see a battle involving the Sovereign and Galaxy class, I heard that they should be about the same length with the Sovereign being obviously smaller (being thinner).
I can't increase the costs for battleships because around 50000 the registry for the stat caps. The only way would be to reduce the productivity of industry structures.
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Oh yea, clicking on the Heavy Escort in research always crashes the game. I'm sure it's not a lack of processing capability from my video card. It's just system incompatibility or software error.