Now just the BoP thread, and even Annorax would be proud ^^

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Ever wondered how unused farms/factories etc. can decrease the output of the buildings (of the same type) which you actually use?

Well, here's why:

The manning ratio of a building group can only assume values that are whole-number multiples of 0.01. The ratio is rounded down to the next multiple of 0.01 if necessary.

More exactly, it can only assume values that are whole-number multiples of the reciprocal of the value that is stored at position 0x1766a4 in trek.exe. That value is 100 by default, thus its reciprocal value is 0.01.

Example #1:

You have 7 farms in your system, each with an output of 100 food. 6 of the are manned. The manning ration is 6/7 (obviously). Normally you would expect a total output of

**600**food.

But since 6/7 is not a multiple of 0.01, it's rounded down to 0.85, resulting in a food output of

**595**.

Example #2:

You have 7 power plants with an output of 50 energy each (

**350**energy in total). Your energy-consuming structures need exactly 350 energy.

If you were to build another power plant, you'd have 8 in total, but you'd only get

0.87 * 400 =

**348**energy

with 7 of them being manned.

That would not be wise.

On the other hand, you can sometimes increase your output by scrapping unused buildings. It's not much, but in some cases it means that you need one less food/energy worker.

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Note: You might be considering increasing the value at 0x1766a4, but that would cause

**significant**changes to the game, because that value is an important multiplier:

http://armadafleetcommand.com/onscreen/ ... topic&t=10