Random events

This forum is for outdated or irrelevant Modding Information that may or may not be 3 months old.

Moderator: thunderchero

Post Reply
trevtones
Commander
Commander
Posts: 349
Joined: Sat Apr 26, 2008 2:00 am
Location: The Canadian Union
Contact:

Random events

Post by trevtones »

Doe's anyone know if it's currently possible to mod BotF so that all random events, except for the borg, are disabled.

Supernova's and earthquakes are really annoying but necessary if you want to see the Borg, it would be nice if this could be changed.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7963
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Post by thunderchero »

Borg..... hee hee hee :lol: :lol: :lol: :wink:
User avatar
ruthlessferengi
Multiple Tournament Champion
Multiple Tournament Champion
Posts: 880
Joined: Sat Apr 26, 2008 2:00 am
Location: GMT- 5

Post by ruthlessferengi »

compared to borg, all random events combined don't seem to add to much...:) but it would be nice to crank up the borg production for sheer sadism of it all... challenge...
Relevance is a post hoc phenomenon

На безптичье и жопа воробей...
Ancient Klingon Battlecry
matress_of_evil
Lieutenant-Commander
Lieutenant-Commander
Posts: 213
Joined: Sat Apr 26, 2008 2:00 am
Location: South Wales - Not The Australian One, The Other One!

Post by matress_of_evil »

If it can be done, you guys won't actually need to do much in the way of work...hehe...

Click Here...

I've been writing them for BOTF2. :mrgreen:

And what they will eventually look like in the game...

Now Click Here...
Last edited by matress_of_evil on Tue Apr 29, 2008 5:29 pm, edited 1 time in total.
User avatar
siggi
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 64
Joined: Sat Apr 26, 2008 2:00 am
Location: Germany

Post by siggi »

Matress, that list is pretty... sophisticated... lol. Much more than we can ever hope to get into the good ole BotF...

@trev: I know of no way to implement what you're suggesting. That's a pity because it's a cool idea. But, as you may guess from thunderchero's close-to-insane laughter, there may be something happening to the Borg in some of the Mods round here...

And then, still, there is "Battlefronts" a project long anounced and equally long delayed, but not forgotten. With that Mod, you will never again need to bother with random events when the Borg are concerned... *mimicks thunderchero's close-to-insane laughter...

Cheers,
Siggi
...of course, this was also true at the Birth of the Federation...
_______________________________
Download UDM III and patches here:

http://www.4shared.com/dir/2718319/cd23df1/sharing.html
User avatar
Deano23285
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 51
Joined: Sun Apr 27, 2008 2:00 am

Post by Deano23285 »

ooh i'm intrigued, another hint with your up-coming update????
trevtones
Commander
Commander
Posts: 349
Joined: Sat Apr 26, 2008 2:00 am
Location: The Canadian Union
Contact:

Post by trevtones »

I think you guys may have given it away but I don't want to guess in fear of sounding foolish. ;-)

I'll just wait and see...
Don't let your reach exceed your grasp! :mad:
User avatar
sean_west
Commander
Commander
Posts: 482
Joined: Wed Apr 30, 2008 2:00 am
Location: England

Post by sean_west »

If you lower the production and maintain cost to 1 for the cubes, they will spawn more cubes, I had an invasion o 12 cubes on a large galaxy once.
2 draw backs, you still have to wait for them to appear first, and you need to let them do some damage for them to spawn
Like the bad guy from so many horror films,

I have returned
Post Reply

Return to “Modding Information Archive”