Planet Animations

Creating Planet Animations; support/discussion/questions

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thunderchero
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Post by thunderchero »

they look great tethys

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Post by Tethys »

one final update before i rush off to bed :P

enjoy this one! :P






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Post by stardust »

I don't care what NASA say, Pluto's a planet :twisted:

Joking aside, those new planets are great Tethys :wink:
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Post by DOT »

Hi Thetys, this is real nice work!
What programm do you use to generate the animated tga?
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Post by Tethys »

well right now I am using Celestia 1.6.0 which can be downloaded @ http://www.shatters.net/celestia with several addons (mostly Star Trek ones, but also some other genres).

UE has a built in tga converter which converts images to png, and also an animation generator which will take those images in sequence to create an animation of the planet/star/celestial object you wish to portray...

If u wanna find out more about it go download it and play around with it :P thats what I did

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Post by sean_west »

Tethys

Whilst I think that this work is great, and makes the interface look more realistic, Bear-in-mind that by using more detailed graphics, you will increase the file sizes of the animations. The constant loading of these, combined with the memory leak, may slow the game down.

I could be wrong, and I hope I am.
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Post by Tethys »

sean_west

thanks for your input, and I assure u that this will be tested thoroughly before the final release of the new textures... not to sound mean, but i hope ur wrong too :P

Sol is 90% complete... all needs to be done is addition of asteroid belt to separate inner and outer Sol (which involves adding a planet slot) which i dont kno how to do yet :P
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Post by 29BQ »

good job! :) I am looking forward to a final one.
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Post by Peter1981 »

you can replace pluto as this is now a dwarf planet [or i think you can add a planet (asteroid belt in) UE by editing the home system of the federation :) and add the planet]
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Post by Tethys »

I was looking over the file sizes and they seem to be not much bigger than the originals... some are even smaller... the gas giants and stars, however.... :roll:
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Post by Tethys »

I am pleased to announce...
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Post by Tethys »

quick update:

i have abandoned the idea of an animated star since all animations i make no matter how many frames i use it always rotates too fast... so a stationary star will do just as well, also will conserve some file size :D

dont worry the planets will still be animated :P

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Post by sean_west »

This looks fantastic Tethys.

Rather than animated stars, is it possible to animate the graphics for the corona, I see from your last screen that you have removed it.
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Post by stardust »

A quick word about adding planets. You can have a MAXIMUM of nine planets in a system.

Try ten and the game will laugh in your face before booting your butt back to the desktop :twisted:

So if you're thinking of asteroids in Sol then Pluto's going to have to make way.
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Post by Tethys »

sean_west wrote:This looks fantastic Tethys.

Rather than animated stars, is it possible to animate the graphics for the corona, I see from your last screen that you have removed it.
unfortunately the corona is combined with the same animations as the star, and while it would look nice to have an animated corona, the graphics files for Sol in Celestia do not allow for a corona small enough to be placed in without the animation being 'cloudy' meaning not completely transparent...

besides, single framed animations are a LOT smaller then the animations i was planning on having (25 kb as opposed to 1.2 MB)
stardust wrote:A quick word about adding planets. You can have a MAXIMUM of nine planets in a system.

Try ten and the game will laugh in your face before booting your butt back to the desktop :twisted:

So if you're thinking of asteroids in Sol then Pluto's going to have to make way.
Pluto is long gone :twisted:

and just wait til u see what I have planned for the Borg and Dominion :P
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