(Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Moderator: thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7960
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Thanks Martok,
I have already completed 245 tga file, and still have 67 more to do,
So progrees this weekend was very good, At least I think so.
Research screen is done now, all small tga done for Diplomacy screen (11 main tga's still left), Then just 56 misc tga's (scrap messages screen ect) and I think feds will be done.
I have also been looking at dominion GUI interface (incomplete as well), But it still needs 425 tga's (+other that would need redone that are incomplete) So am not sure if or not this will be attempted.
here is research screens
managment screen
tech screen
object screen
thunderchero
I have already completed 245 tga file, and still have 67 more to do,
So progrees this weekend was very good, At least I think so.
Research screen is done now, all small tga done for Diplomacy screen (11 main tga's still left), Then just 56 misc tga's (scrap messages screen ect) and I think feds will be done.
I have also been looking at dominion GUI interface (incomplete as well), But it still needs 425 tga's (+other that would need redone that are incomplete) So am not sure if or not this will be attempted.
here is research screens
managment screen
tech screen
object screen
thunderchero
- ravennight
- Cadet 1st Year
- Posts: 1
- Joined: Tue Dec 08, 2009 3:00 am
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7960
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Hi ravennight,ravennight wrote:Just wanted to give you guys a heads up....
The Klingon MaveQ is not a product of Maddoc Software. It was designed by me and is owned by Nightsoft.
Usage is fine as long as you give proper credit.
I sent you a PM, The ship uses name only "MaveQ" your model was not able to be convert to BOTF format. But very nice model.
As some of you may have notice next update has been delayed, but have had some time to look at dominion interface
Here is preview of intel screens
any thoughts
thunderchero
Last edited by thunderchero on Thu Jul 15, 2010 11:21 pm, edited 2 times in total.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7960
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Wow this looks really amazing
I'll have to play as Dominion next time
There is a minor issue with the Empire Screen which is surely related to botf itself rather than to UDM. When you have colonized more than 100 planets (i played on UDM 3.0.1 with large map) the "Systems held" value is not displayed, maybe because of insufficient space.
click here for an example picture
I'll have to play as Dominion next time
There is a minor issue with the Empire Screen which is surely related to botf itself rather than to UDM. When you have colonized more than 100 planets (i played on UDM 3.0.1 with large map) the "Systems held" value is not displayed, maybe because of insufficient space.
click here for an example picture
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7960
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- toffeeblue
- Lieutenant-Junior Grade
- Posts: 54
- Joined: Mon Jan 05, 2009 3:00 am
Not been on here in a year. New job housing etc. (This is my second profile on here, was on here back in 2004/2006 under a different profile).
Just downloaded the BOTF multi and UDM multi installer for my new laptop for a game most of tonight.
Just wanted to post my appreciation to all the people who've made such great Mods.
You've kept this great game alive for so long.
Off to go enjoy the game tonight.
Just downloaded the BOTF multi and UDM multi installer for my new laptop for a game most of tonight.
Just wanted to post my appreciation to all the people who've made such great Mods.
You've kept this great game alive for so long.
Off to go enjoy the game tonight.
- WriterNotViking
- Cadet 3rd Year
- Posts: 10
- Joined: Sun Dec 13, 2009 3:00 am
Phaser problem
Good day,
Ultimate Dominion Mod III is the first Mod I've tried, and so far it looks fantastic. BOTF was always fun, but I've often wished many things had been done differently. Somehow, most of these were addressed in this mod, so I'm very happy to have found it. I can't imagine the amount of work that must have gone into this project, so I'd like to add my voice to the multitudes expressing their sincere gratitude and admiration.
I seem to be having a small issue, however. Phasers and disruptors and the like show up as plain grey, sometimes green lines, which seem too thick. Shield impacts are the same color and completely obscure the vessel being hit. Torpedoes show up fine, but they also generate grey shield impacts. I believe I downloaded the latest version available. Has anyone else had this problem, and is there a known fix?
Ultimate Dominion Mod III is the first Mod I've tried, and so far it looks fantastic. BOTF was always fun, but I've often wished many things had been done differently. Somehow, most of these were addressed in this mod, so I'm very happy to have found it. I can't imagine the amount of work that must have gone into this project, so I'd like to add my voice to the multitudes expressing their sincere gratitude and admiration.
I seem to be having a small issue, however. Phasers and disruptors and the like show up as plain grey, sometimes green lines, which seem too thick. Shield impacts are the same color and completely obscure the vessel being hit. Torpedoes show up fine, but they also generate grey shield impacts. I believe I downloaded the latest version available. Has anyone else had this problem, and is there a known fix?
- WriterNotViking
- Cadet 3rd Year
- Posts: 10
- Joined: Sun Dec 13, 2009 3:00 am