With all the scattered reports about crash logs I thought this would be a good place to collect them.
Note: if you have made any changes 9 times out of 10 will cause crash on saved games. So start new game to see if crash still happens
I will start it off.
thunderchero wrote:Version Under Test: 72
File: ai\aiutil.c, Line: 1436, GSpline->numWayPoints > 1
Initialize State: 31
Player Empire: 3 Starting Seed: 1256588702
Galaxy shape: 0 Galaxy Size: 2
Turn State: 20
Turn Number: 25
description:
This crash happened in battle and looked like AI ship may have been ramming and firing phasers at same time?
solution:
unknown
Capt_Rae wrote:Version Under Test: 72
File: object.cpp, Line: 495, slotNumber <objData>TotalObjectSlot
Initialize State: 31
Player Empire: 1 Starting Seed: 1256081452
Galaxy shape: 2 Galaxy Size: 0
Turn State: 20
Turn Number: 83
description:
Crash during combat when phasers fire
solution:
trek.exe and ship model that phaser slot do not match
Dafedz wrote:Version Under Test: 72
File: ..\..\source\universe\mkplanet.c, Line: 288, success==TRUE
Initialize State: 31
Player Empire: 0 Starting Seed: 1254956673
Galaxy shape: 0 Galaxy Size: 1
description:
This is a CTD, that occurs immediately upon beginning a new game, before the process of creating and drawing the galaxy has even been made.
solution:
Mismatched home planets for major race
sanityfreezone wrote:Version Under Test: 72
File: ..\..\source\comms\hartbeat.c, Line: 118, Synchroniztion Error on turn 394 with my empire 4 and player Empire 2:
My data:
seed = 1362141818; crcTF = 20234; crcShip = 45556; crcMilSector = 41773; crcSolarBld = 55461, crcDiplo = 28879;
player data: seed = 1362141818; crcTF = 20234; crcShip = 45556; crcMilSector = 41773; crcSolarBld = 7069, crcDiplo = 28879;
Initialize State: 31
Player Empire: 4 Starting Seed: 1253143580
Galaxy shape: 1 Galaxy Size: 2
description:
Multi-player game happens most between turn
solution:
unknown or not reported
sanityfreezone wrote:Version Under Test: 72
File: ..\..\source\game\military\battle.c, Line: 909, _battleState[ battleNumber].eventListCRC[0] == battleHeartBeat.crc[0]
Initialize State: 31
Player Empire: 4 Starting Seed: 1253143580
Galaxy shape: 1 Galaxy Size: 2
Turn State: 20
Turn Number: 402
description:
Battle combat crash
solution:
Possible non matching ships when in multiplayer game
GeorgiaBoy wrote:Version Under Test: 72
File: dounzip.c, Line: 421, \STBOF.RES
Initialize State: 0
Player Empire: 1 Starting Seed: 0
Galaxy shape: 0 Galaxy Size: 0
description:
This crash log is from using "multi installer mod" without 1.0.2 multi installer installed first
solution:
Install 1.0.2 multi installer before installing any multi installer mod or missing file from stbof.res
Peter1981 wrote:Version Under Test: 72
File: tc.c, Line: 131, 0
Initialize State: 31
Player Empire: 1 Starting Seed: 1255422715
Galaxy shape: 0 Galaxy Size: 2
Turn State: 20
Turn Number: 426
description:
Battle combat crash possible evade was used
solution:
repeat battle without evade command
Tethys wrote:Version Under Test: 72
File: ..\..\source\game\military\readship.c, Line: 209, num ships in binary not same as SHIPLIST.H
Initialize State: 15
Player Empire: 1 Starting Seed: 0
Galaxy shape: 0 Galaxy Size: 0
description:
After adding ships from ship pack shiplist and monter list did not match
solution:
Open stbof with UE got to ship stats add any model then remove it. then save allow UE to update trek.exe
thunderchero wrote:Version Under Test: 72
File: viewport.cpp, Line: 270, curclip < MAX_EXTRA_VERTEX_BUFFER
Initialize State: 31
Player Empire: 1 Starting Seed: 1252440229
Galaxy shape: 0 Galaxy Size: 2
Turn State: 20
Turn Number: 64
description:
Crash while rotating around ship in battle view.
solution:
Ship model requiered to be reconverted at low poly count
thunderchero wrote:Version Under Test: 72
File: ..\..\source\ai\aiempecn.c, Line: 1007, pass <AI_MAX_BUILD_LIST_ITERATIONS>=0
Initialize State: 31
Player Empire: 1 Starting Seed: 1249377820
Galaxy shape: 0 Galaxy Size: 2
description:
Crash during galaxy generation when too many ships on shiplist.
solution:
lower total ships below or to 255 on ship list
Tethys wrote:Version Under Test: 72
File: ..\..\source\lexicon\lexicon.c, Line: 421, Invalid race Id encountered
Initialize State: 31
Player Empire: 3 Starting Seed: 1252629235
Galaxy shape: 3 Galaxy Size: 2
Turn State: 20
Turn Number: 232
description:
Crash during turn state when all life destroyed and assaulting empty system.
solution:
unknown or not reported
gamingmaniac wrote:Version Under Test: 72
File: ..\..\source\game\military\battle.c, Line: 2289, orderOfBattle->sector->systemId != INVALID_SOLAR_SYSTEM_ID
Initialize State: 31
Player Empire: 1 Starting Seed: 1243936813
Galaxy shape: 0 Galaxy Size: 2
Turn State: 20
Turn Number: 107
description:
crash after moving system in saved game
solution:
unknown or not reported
DBH wrote:Version Under Test: 72
File: ..\..\source\universe\rdplanet.c, Line: 387, planetNumber>=0
Initialize State: 31
Player Empire: 1 Starting Seed: 1249377820
Galaxy shape: 0 Galaxy Size: 2
description:
crash during galaxy generation from wrong plant assigned to a major race
solution:
correct planet for major race
DBH wrote:Version Under Test: 72
File: ..\..\source\ui\tactical\sfx.cpp, Line: 1300, healthRatio <= 1.0
Initialize State: 31
Player Empire: 1 Starting Seed: 1249681464
Galaxy shape: 0 Galaxy Size: 2
Turn State: 20
Turn Number: 0
description:
unlnown combat crash
solution:
if you decreased the nominal hull of at least one ship, station or monster below its current hullpoints stored in the gshiplist i.e. save game. This results in something like a hull overload i.e. your ship has more than 100% of its hull strenght -> impossible -> crash.
DOT wrote:Version Under Test: 72
File: ..\..\source\game\solarapi.c, Line: 5231, What the hell are you calculating the buy cost for TYPE: 5
Initialize State: 31
Player Empire: 4 Starting Seed: 1244285947
Galaxy shape: 0 Galaxy Size: 2
description:
unlnown crash
solution:
unknown or not reported
jigalypuff wrote:Version Under Test: 72
File: texture.cpp, Line: 248, GlobalTextureList[textureid].flag & TEXTURE_IS_INITIALIZED
Initialize State: 31
Player Empire: 4 Starting Seed: 1239208499
Galaxy shape: 0 Galaxy Size: 0
Turn State: 20
Turn Number: 8
description:
unknown combat crash
solution:
unknown or not reported
thunderchero wrote:This is not from error log but error window after crash to desktop or freezing in combat. this will be in message box.
Header of the box:
Failed Selection of TexID 107216968
Content of the box:
Error: 222 c:\mpr\ddk\eng\State.c Mar 17 1999
description:
hades texture crash
solution:
to fix this error you need to check all gifs in stbof.res one or more is 512X512 and to be changed to 256x256
henka wrote:Version Under Test: 72
File: ..\..\source\game\economy\morale.c, Line: 102, Illegal Morale value
Initialize State: 31
Player Empire: 1 Starting Seed: 1256755788
Galaxy shape: 1 Galaxy Size: 2
Turn State: 20
Turn Number: 677
description:
CTD when total morale point are above 32767 total of all systems
solution:
viewtopic.php?name=Forums&file=viewtopi ... ght=#17372
If anyone knows solution to any of crash logs above please report them here.henka wrote:Version Under Test: 72
File: ..\..\source\universe\readrace.c, Line: 257, 0
Initialize State: 31
Player Empire: 4 Starting Seed: 1261252933
Galaxy shape: 1 Galaxy Size: 2
description:
CTD during galaxy generation.
solution:
When map size has been edited it may take longer to place all the systems. You should wait for race intro video to go at least half way though
as I find more will add them to list.