techtree.tec - TalShiar operatives report successful mission
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- Tethys
- Past Administrator
- Posts: 2404
- Joined: Fri Jul 18, 2008 2:00 am
- Location: Your mom's bed ;)
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Hmm... I wonder what happens if you remove all the Sociology techs from the game....
*goes off to mess up another install of game*
I FOUND IT!! But i dunno where it is!
I went and changed about 6 instances of 4D to 4E and low and behold:
I will get back to you with the location(s) that need to be changed
Additionally, deleting all Sociology techs SEEMS to have no adverse affects on gameplay, but I recommend not to do so just in case
0x530A3
Replace
4D
With
71
71 is the highest value i could get without crash, i did numerous tests... still this allows 113 total techs to the tech tree
Go on, Peter, add those Techs
*goes off to mess up another install of game*
I FOUND IT!! But i dunno where it is!
I went and changed about 6 instances of 4D to 4E and low and behold:
I will get back to you with the location(s) that need to be changed
Additionally, deleting all Sociology techs SEEMS to have no adverse affects on gameplay, but I recommend not to do so just in case
0x530A3
Replace
4D
With
71
71 is the highest value i could get without crash, i did numerous tests... still this allows 113 total techs to the tech tree
Go on, Peter, add those Techs
SKIP TO END TO SEE LATEST UPDATE -->>
I booldy love you tethys (I'd kiss you if we weren't both men!) ... mad laughter... off to give it a try....
EDIT
is est perfectus ego perfectus is
I now have technologies 0-15 for all techs (inc. sociology) these are correctly displayed in game and are all viewerble.
I tried 16 and above but found noway to view these from the main screen as the scroll thingy did not function on this screen. so 15 may for the momment be the max :/
I booldy love you tethys (I'd kiss you if we weren't both men!) ... mad laughter... off to give it a try....
EDIT
is est perfectus ego perfectus is
I now have technologies 0-15 for all techs (inc. sociology) these are correctly displayed in game and are all viewerble.
I tried 16 and above but found noway to view these from the main screen as the scroll thingy did not function on this screen. so 15 may for the momment be the max :/
Last edited by Peter1981 on Tue May 18, 2010 6:29 pm, edited 1 time in total.
before at tech level 10 science screen showed future tech 1 and so on the following will correct that (this is for 0-15 tech levels change 0F as you need)
however once you reach tech 15 (in my case) the science screen shows the next technology as future tech 6
we still have the problem of after tech level 10 we still are counted out the future technologies from 1.
Code: Select all
0xd1e17 66 83 fa 0a -> 66 83 fa 0F
we still have the problem of after tech level 10 we still are counted out the future technologies from 1.
works a treat thanks DCER for that science screen correctly shows FT1 at current tech 15 thank you.Try changing "09" at 0xD1E29 to "0E"
post away tethysExcellent work Peter! For the record I would like to post your screenshot you sent me. Is this ok with you?
Last edited by Peter1981 on Thu May 13, 2010 5:32 pm, edited 1 time in total.
I changed the following value and tech progress stops at level 10
even with 100+% research in each field
this seems to be part off the sub_4529F0 dealing with technology progress... I was hoping that this would move the start of FT up, any thoughts guys?
I have tried an number of other 0A and 0B to 0F and 10 resp. to see if i could find a partner to this. -- does anyone know the location of the subroutine with in turn processing that handles research progress display, ie choice between normal anf FT? thanks in advance for the support
EDIT
stops research progress at level 10
adding this repairs broken progrees but didn't produce an tech level noticei still get a future tech notice at tech 11 (
Code: Select all
0x521a8 0a -> 0f
this seems to be part off the sub_4529F0 dealing with technology progress... I was hoping that this would move the start of FT up, any thoughts guys?
I have tried an number of other 0A and 0B to 0F and 10 resp. to see if i could find a partner to this. -- does anyone know the location of the subroutine with in turn processing that handles research progress display, ie choice between normal anf FT? thanks in advance for the support
EDIT
Code: Select all
0x521a8 0a -> 0f
Code: Select all
0x521b8 09 -> 0e
Last edited by Peter1981 on Fri May 14, 2010 12:03 pm, edited 1 time in total.
sadly DCER not assembling yet as waiting for the idiot noob guide to be written on here...
however thank-you very much for this infomation work has begun...
EDIT:
... sadly these two locations didn't seem to effect science. Did you think it would move the FT notification? -- any thoughts greatfully recieved
however thank-you very much for this infomation work has begun...
EDIT:
... sadly these two locations didn't seem to effect science. Did you think it would move the FT notification? -- any thoughts greatfully recieved
Last edited by Peter1981 on Fri May 14, 2010 4:55 am, edited 1 time in total.
- Tethys
- Past Administrator
- Posts: 2404
- Joined: Fri Jul 18, 2008 2:00 am
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Why did you need to change this value? Everything seems to work fine for me when this value is left alone.. (ie using DCER's 09 to 0E solutionPeter1981 wrote:I changed the following value and tech progress stops at level 10even with 100+% research in each fieldCode: Select all
0x521a8 0a -> 0f
this seems to be part off the sub_4529F0 dealing with technology progress... I was hoping that this would move the start of FT up, any thoughts guys?
I have tried an number of other 0A and 0B to 0F and 10 resp. to see if i could find a partner to this. -- does anyone know the location of the subroutine with in turn processing that handles research progress display, ie choice between normal anf FT? thanks in advance for the support
EDIT: ah ok i just re-read it and it makes sense now, that this value u probably changed back...
there is one part and one part only that seems to deal with the 7 pictures for technology notification within trek.exe (six tech pics and 1 FT pic) however while i have downloaded ida and make some stabs in the dark i am not really sure of the true structure of the subroutine...
i believe it must be part (only a very minor part) but it is the only clue i could find... can't remember the asm location but you'll find it if you search for biotech.tga
could i beg atleast one of the code masters to take a look and tell me their thoughts lot of thanks in advance
EDIT: asm is asm_4543ef0
i believe it must be part (only a very minor part) but it is the only clue i could find... can't remember the asm location but you'll find it if you search for biotech.tga
could i beg atleast one of the code masters to take a look and tell me their thoughts lot of thanks in advance
EDIT: asm is asm_4543ef0
- Tethys
- Past Administrator
- Posts: 2404
- Joined: Fri Jul 18, 2008 2:00 am
- Location: Your mom's bed ;)
- Contact:
I think you mean:Peter1981 wrote: EDIT
stops research progress at level 10Code: Select all
0x521a8 0a -> 0f
adding this repairs broken progrees but didn't produce an tech level noticei still get a future tech notice at tech 11 (Code: Select all
0x521b8 09 -> 0e
Code: Select all
0x521a8 0a -> 10
Code: Select all
0x521b8 09 -> 0F
At least this is how it worked for me...
Also would like to note that the first value controls the physical progress, while the second value controls only the notification... so it is possible that we are looking for either an 09 or 0A value regarding notifications... Dont worry, im digging