may have been mentioned before, but some way to negate some random events... It doesnt make too much sense that a comet smashed into a planet when it has orbitals and 3 warships to reduce any such comet to space dust
Oskatat wrote:may have been mentioned before, but some way to negate some random events... It doesnt make too much sense that a comet smashed into a planet when it has orbitals and 3 warships to reduce any such comet to space dust
I mentioned it earlier, so we're covered. Getting rid of cometary strikes and planetary climate shifts is one of my fondest desires!
I'm gonna look at each of these 619 statements individually, the first one SCT seems to be dealing with the AI diplomacy so doubt it needs changing. Any thoughts would be appreciated guys.
1. System generation - is there a way set min / max / average number of planets in a system. It would be nice to eliminate those pesky 90 population systems along your border, that you have to colonize in order to prevent your opponents from doing so. 'Cause if you don't do it then you have to invade, deal with the disgruntled populace, etc. etc. Ruling the galaxy can be so tedious... ;-) Same with planet size.
2. Ship pricing - Calculation of the "fair" industry price for modified ships. Has anyone developed a formula for this?
3. Combat mechanics:
a. Ship system damage: once the shields are below a certain point, ship systems could be damaged (phaser banks, sensors, etc.)
b. Ships should be harder to hit once the shields are down (the shield envelope is much larger than the ship, right?)
c. Speed of retreat - is this parameter editable? Making it shorter would allow better "hit and run" tactics, and making it longer would eliminate this. Might be an interesting change.
d. Outposts and starbases may survive combat, and can be occupied by the attacking race. Perhaps they need to be repaired first by a troop transport.
4. Communication grid - how about a fix so that it does what its supposed to?
Oh, and one more general question - is there a specific graphics program or color scheme you can use to get graphics to get the "trek look" I'm specifically thinking of 2-D, as I'd like to create a couple new buildings.