After Removing and deleting the Models of the ECML - Vanilla install i renamed the slots with A-Z and 0-9 the UE made like 3 additional with the Extension "_" and "__", suprisely there where some slots left and i renamed then with AA to AQ and UE made an "_"-Extension is a total count of
3*26 + 3*9 + 2*17 + the unchanged 39 Slots = 178 Shipsslots
Maybe more Ship-slots !?!
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- thunderchero
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Re: Maybe more Ship-slots !?!
No "= 178 different models used if not some unused" (your math does not add up to 73.)DEEDEETEE wrote:3*26 + 3*9 + 2*17 + the unchanged 39 Slots = 178 Shipsslots
max is 3*26 (A-Z) + 3*10 (0-9) + 2*37 (AA-AZ + BA-BK) = 182 different working models = 73 slots
The trek.exe slots are still unchanged (73 slot) they are just shared with other models.
thunderchero
Last edited by thunderchero on Wed Dec 29, 2010 11:12 pm, edited 1 time in total.
- robert_defore
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- thunderchero
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- robert_defore
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There are only 73 SLOTS but you can have 182 MODELS!
however the ship list is limited to 255 (FF)255 ("FF" code space restriction) with minors and monsters
you'll need some for aliens unless you wish to really get into the gut of codeing and remove them from the game; however, you could remove minor ships altogether if you wanted.
this would leave you with ~240ish shipslist places for major ships. 5 majors -> ~48 each
say
3 starbase
3 outposts
2 Heavy Command Cruisers
2 Command Cruisers
4 Strike Cruisers
2 Heavy Cruisers
2 Cruisers
2 Light Cruisers
3 Heavy Escorts
3 Heavy Destroyers
3 Destroyers
3 Light Destroyers
4 Scouts
3 Colony Ships
3 Colony Ships
2 Fighters
2 Shuttles
48 TOTAL