Question about ship groupings
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- flyboy4165
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Question about ship groupings
Hi everybody! I'm fairly new to this message board. Is it possible to change the maximum amount of ships that can be grouped in a task force? There are times when I'd rather group my ships is fleets of 15-25 instead of just 9. Thanks!
- thunderchero
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- Spocks-cuddly-tribble
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stardust wrote:It'd make moving your fleets around the galaxy easier if you could make larger groups than 9 ...if you have 200 ships it takes 5 mintues to go through telling them where to go, and then i usually end up missing a group of two :Lol:
Agreed. I've always wished task forces could be comprised of 20 ships or so. It would certainly make life a lot easier.
- Spocks-cuddly-tribble
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Pertinent to this topic some intersting quotes of trek.exe:
Offsets:
0x176940 \source \game\ship
Tried to add a ship to a full taskforce
MAX_SHIPS_PER_TASKFORCE
I've tried to manipulate some of the usual suspects (09s and 0As) no luck.
Offsets:
0x176940 \source \game\ship
Tried to add a ship to a full taskforce
MAX_SHIPS_PER_TASKFORCE
I've tried to manipulate some of the usual suspects (09s and 0As) no luck.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
The corresponding value "09" is stored at position 0x486FA, but changing it doesn't seem to have any effect.Spocks-cuddly-tribble wrote:Pertinent to this topic some intersting quotes of trek.exe:
Offsets:
0x176940 \source \game\ship
Tried to add a ship to a full taskforce
MAX_SHIPS_PER_TASKFORCE
I've tried to manipulate some of the usual suspects (09s and 0As) no luck.
I guess the problem ist that the interface does not have space for more than 9 ships per task force, anyway.
A discovery consists in seeing something everybody has seen and at the same time thinking something nobody has thought yet.
- flyboy4165
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- Spocks-cuddly-tribble
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This could be unfavorable for map range/speed.flyboy4165 wrote:It'd be nice to have dozens, even hundreds of ships grouped into different "fleets".
Tactical combat screen can't often times display the whole ships into the group (only scroll).Gowron wrote:I guess the problem ist that the interface does not have space for more than 9 ships per task force, anyway.
The building energy screen can't display more then seven buildings per line. Still it's possible to add.
What's it like with GENERIC9.FNT (or GENERIC.CUR), is there a relation to taskforces ?DCER wrote:You'd also need to find the code that actually enables/disables adding ships to the group.
Suspicious values at the beginning of both files.
Trek.exe refers:
0x17EF35 \source \iu\maingal\mapsys
generic9.fnt***.%d..result == TRUE
0x17F0F9 \source \iu\maingal\mapobject
generic9.fnt***.result == TRUE
0x 17F22D \source \iu\maingal\mapai
generic9.fnt***.result == TRUE
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.