Well I figure if I'm gonna get back into modding I should fix my previous attempt. SO I'm asking all who want to help me fix and debug the original DQ Mod. Been twiddling with it for a few hours today, got a slew of ideas for the next DQ for sure.
SO yea if anyone wishes to help me out (i sure could use it) and fix my original DQ (at least to playable) then send me a PM or reply on here. I'm gonna be around for awhile so I'll get your mssg soon.
The Delta Quad Experiment
Moderator: thunderchero
-
- Ensign
- Posts: 48
- Joined: Sun Apr 27, 2008 2:00 am
-
- Ensign
- Posts: 48
- Joined: Sun Apr 27, 2008 2:00 am
-
- Past Administrator
- Posts: 2404
- Joined: Fri Jul 18, 2008 2:00 am
- Location: Your mom's bed ;)
Digi, it would be best if you start your new mod from scratch. There are many new bug fixes that you need to go over too, im at work right now so i cant give an exact post, but there is a list here on the forums regarding it.. a quick search should pull it up (search fixes) anyway, good luck, wish i had time to help
-
- Site Administrator aka Fleet Admiral
- Posts: 7970
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
This will become one of your most visited pages. I has a list of all the major hex editing and fixes and how to's
viewtopic.php?name=Forums&file=viewtopic&t=1284
thunderchero
viewtopic.php?name=Forums&file=viewtopic&t=1284
thunderchero
-
- Ensign
- Posts: 48
- Joined: Sun Apr 27, 2008 2:00 am
-
- Ensign
- Posts: 48
- Joined: Sun Apr 27, 2008 2:00 am