Okay so I've added the Breen to replace the Caldonians, and budged the Bynars down one position to make it fit in an alphabetical order. Hence what I've done is
Bynars --> Breen
Caldonians --> Bynars
Now is it possible to edit a file/s so that I can re-associated all of the text and speech files linked to the Bynars? Now, because of the change, they would have the Caldonian text and speech files, so how do I fix it?
UE can change the sound file used by the caldonians for the one used by the bynars and can add one for the breen; there are a number of lexicon entries that need modifying (again using UE)
move the seven texts in lexicon.dic and then replace i.d.'s 135, 326, 455, 573, 1071, 1288, & 1289 with new text for the breen (the first 4 should match the new sound files) added.
Again in UE make sure you change 'Minor Race Attributes' (ie Caldonians are peaceful -> Bynars are Warlike)
Hope this helps
Regards
Peter1981
EDIT:
Further; you can move the bynars structure down in the building list and the Caldonians will move up one place; make sure you set the bynar building to be built with the 'new' bynars and then replace the caldonian structure with the stat for the breen special structure (at the very least a breen reserch centre. remember that the text for this structure appears in the race info pane in diplomacy and on diplomatic contact.)
Thanks for the reply Peter. The Lexicon I'm more-or-less good with, how do you edit the sounds in UE though? I had a look through it and couldn't find anything that would help. Is it a case of manually find the sound files, extract, re-name, insert?
Using snd32.exe (windows sound recorder) or Audacity 1.3 you can record new wave files for the breen and in a simmilar way import them into indexes 1046, 1111, 1174, 1223, & 1286.