Ship models you would like in MPR++ v0.2.6c

MPR++; support/discussion/questions

Moderator: thunderchero

User avatar
adi
Commander
Commander
Posts: 442
Joined: Sun Aug 12, 2012 6:53 pm
Location: US East Coast

Ship models you would like in MPR++ v0.2.6c

Post by adi » Wed Jun 05, 2013 10:56 am

When MPR++ v0.2.6c came out it had most ships from vanilla and UDM rerendered for MPR++; thankyou very much for that Flocke and TC and whoever else gave us that.
I opened this topic so that people would list other ships that they would like available. Please add a picture and the mod from where you know the ship.
I know people that build models are very busy, but who knows, they might find the time.
Last edited by adi on Wed Jun 05, 2013 11:52 am, edited 2 times in total.

User avatar
adi
Commander
Commander
Posts: 442
Joined: Sun Aug 12, 2012 6:53 pm
Location: US East Coast

Re: Ship models you would like in MPR++ v0.2.6c

Post by adi » Wed Jun 05, 2013 10:58 am

1. The Luna class starship

viewtopic.php?name=Downloads&d_op=viewd ... ls&lid=185

2. Nova class starship


3. and the Vesta class starship

viewtopic.php?name=Downloads&d_op=viewd ... ls&lid=179

4. Titan and Achilles classes; TC has the hob models for these two

5. and the immense starbase
viewtopic.php?name=Downloads&d_op=viewd ... ls&lid=203

6. Unnamed romulan model; i use this as a mid-high tech cruiser; i think i got it from GALM mod; i call it P'Tan in my game.

7. Unnamed romulan model; i use this as top tier stormbird; i think i got it from GALM mod; i call it P'Flak in my game

8. Unnamed klingon model; i use this as top tier battlecruiser; i think i got it from GALM mod; I call it Kli'Ka in my game.
Last edited by adi on Mon Jun 17, 2013 10:58 am, edited 12 times in total.

User avatar
Flocke
BORG Trouble Maker
BORG Trouble Maker
Posts: 2546
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
Contact:

Re: Ship models you would like in MPR++ v2.0.6c

Post by Flocke » Wed Jun 05, 2013 11:41 am

nice topic :up:
I know there are alot ships missing

the ships included so far were all converted and overworked by thunderchero
lately ajax joined the forum willing to help us with ships, he asked for an asset list to work on so this topic does fit very well :)
here's some of his art: http://sleepy-mike.deviantart.com/gallery/

of course he first needs to learn how to deal with the conversion, it's a bit complicate still
with some luck anjel, breen and vjeko find time to help on art too
I'm really looking forward to some more great art for this project, now that it prooved to work. :up:

cheers

p.s. please change topic header, it's v0.2.6c not 2.0.6c :lol:

User avatar
adi
Commander
Commander
Posts: 442
Joined: Sun Aug 12, 2012 6:53 pm
Location: US East Coast

Re: Ship models you would like in MPR++ v2.0.6c

Post by adi » Wed Jun 05, 2013 11:46 am

Flocke wrote:
p.s. please change topic header, it's v0.2.6c not 2.0.6c :lol:
I changed the version; but it was an honest mistake. it fells much more evolved than a v0.x.x :)

User avatar
gentle
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 91
Joined: Sun Aug 14, 2011 9:52 am

Re: Ship models you would like in MPR++ v0.2.6c

Post by gentle » Wed Jun 05, 2013 1:56 pm


User avatar
adi
Commander
Commander
Posts: 442
Joined: Sun Aug 12, 2012 6:53 pm
Location: US East Coast

Re: Ship models you would like in MPR++ v0.2.6c

Post by adi » Fri Jun 14, 2013 2:29 pm

Here are a few more ships would be nice to have in MPR++
Luna, Nova, Vesta, Achilles, Titan, Immense starbase
2 romulan models (i think i got them from the Galaxy mod) - i used them as a cruiser and a strike cruiser
1 Klingon battle cruiser model (also from Galaxy mod)

User avatar
anjel
Past Administrator
Past Administrator
Posts: 666
Joined: Thu May 08, 2008 2:00 am
Location: Bs As - Argentina

Re: Ship models you would like in MPR++ v0.2.6c

Post by anjel » Sun Jun 16, 2013 10:56 am

nice idea adi, you should edit the OP, so for everyone to see a list you would be editing along new requests.
I´ve have been working with the vesta model for a long time, now i´m texturing, but there´s a long road yet, i´m planning to look at the luna next, and i admmint that the immense station has been around my head for a long time.

regards

User avatar
adi
Commander
Commander
Posts: 442
Joined: Sun Aug 12, 2012 6:53 pm
Location: US East Coast

Re: Ship models you would like in MPR++ v0.2.6c

Post by adi » Mon Jun 17, 2013 9:18 am

anjel wrote:nice idea adi, you should edit the OP
What is OP?

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6066
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Re: Ship models you would like in MPR++ v0.2.6c

Post by thunderchero » Mon Jun 17, 2013 9:33 am

OP = original post

keep a list in OP of request so modders don't have to go though every post.

thunderchero

User avatar
Flocke
BORG Trouble Maker
BORG Trouble Maker
Posts: 2546
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
Contact:

Re: Ship models you would like in MPR++ v0.2.6c

Post by Flocke » Mon Jun 17, 2013 10:17 am

nice but none of the images above show up, e.g. use http://postimg.org/ instead, 4shared doesn't allow to direct link images

User avatar
adi
Commander
Commander
Posts: 442
Joined: Sun Aug 12, 2012 6:53 pm
Location: US East Coast

Re: Ship models you would like in MPR++ v0.2.6c

Post by adi » Mon Jun 17, 2013 10:39 am

Flocke wrote:nice but none of the images above show up, e.g. use http://postimg.org/ instead, 4shared doesn't allow to direct link images
Funky; they show up for me; maybe because i am logged into 4shared. I'll have to transfer them to imageshack; well things are slow at work anyway, so maybe i'll do it today.
Yep, logged out of 4shared and the images are gone.
By the way, Botf without MPR++ does not have the demo mode where you can go through the ships, right? That would have been an awesome way to get pictures!

User avatar
adi
Commander
Commander
Posts: 442
Joined: Sun Aug 12, 2012 6:53 pm
Location: US East Coast

Re: Ship models you would like in MPR++ v0.2.6c

Post by adi » Mon Nov 18, 2013 12:45 pm

Anyone (of the model creators) feels like playing Santa?
Here's your chance!

User avatar
anjel
Past Administrator
Past Administrator
Posts: 666
Joined: Thu May 08, 2008 2:00 am
Location: Bs As - Argentina

Re: Ship models you would like in MPR++ v0.2.6c

Post by anjel » Wed Nov 20, 2013 10:56 pm

lol, wish i could, but i´m afraid i must divert my attention to my studies till half december at least :mad: :cry:

Anjel

JeanLucPicard1
Commander
Commander
Posts: 280
Joined: Thu May 01, 2008 2:00 am

Re: Ship models you would like in MPR++ v0.2.6c

Post by JeanLucPicard1 » Tue Jan 28, 2014 5:44 pm

Constitution Refit from UDM III (looks like the one from ST:Legacy) instead of P81's

Miranda Class with rollbars instead of the Lantree configuration.

Excelsior Class

Nebula Class that is properly proportioned

Galaxy X Class for UDM III

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 6066
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.
Contact:

Re: Ship models you would like in MPR++ v0.2.6c

Post by thunderchero » Wed Jan 29, 2014 11:39 am

if you guys want more models, it would speed things up greatly if I had light textures.

these are what takes the longest to do. here is an example of a light texture.
Ambassi.jpg
Ambassi.jpg (151.43 KiB) Viewed 4506 times
here is an example of the normal texture.
Ambass.jpg
Ambass.jpg (374.07 KiB) Viewed 4506 times
you will notice if these 2 files were placed on top of each other the normal and the light textures would line up perfectly.

you would need to first extract the gif files from the ship pack for alterations.

do not edit postion of images (mapping is important not to change)

create a copy of the images name copy ******i.bmp and save as bmp

It is easiest if you use a program such as adobe cs4 so you can create layers.

if you have any questions just ask.

lets see how good you can create these light textures.

thunderchero

Post Reply

Return to “MPR++”

Who is online

Users browsing this forum: No registered users