Crazy Mods...

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AlexMcpherson79
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Crazy Mods...

Post by AlexMcpherson79 »

finished a game in just under 500 turns last night... with about 30plus fleets of nothing but Defiants... and this game started at tech 1! :D
Colonise like crazy - 27 systems (but only one had dilithium - Sol... Then research like crazy while the systems are building, well, buildings... then upgrade... while trying to hold by Romulan spies (first race to encounter... who subjugated the Ferengi before first contact.)

then found two dilithium sources! woohoo!... colonise. hm, a klingon outpost two sectors away (no first contact).... 5 turns later, at war with the klingon empire (despite giving money like crazy as a pacifying tactic) who destroyed both colonies....

and they kept sending statements like "you are not worthy of even destroying"... wtf? then why are you destroying my colonies?!

ah well. Backuped up a bit, just let it, keep on rolling.

Klingons issue non-agression treaty - Rejected... you made that bed, you dirty klingons, you'll lie in it.

finally get enough systems production up to build ships (I modified the dil refinery for +4 instead of +1), nope, they got destroyed.

finally, got to tech 10... and started spamming ships like mad... then made them regret killing my colonies! I'd have been quite agreeable if they hadn't done that! Remember Omicron! Remember Spica!


then went for the romulans, because they kept sabotaging me (while saying things like 'we applaud your sabotage of the klingons)

when I had enough (read: probably about 100+ ships), with plenty of troop transports for building outposts to extend range... then I broke alliance with romulans... conventiently trapping the bulk of their forces when they lost range. Also, they'd parked 30 troop transports in orbit of one system, but since I have outposts in EVERY system... they just got pinballed by the automatic retreat while the outposts destroyed a few every battle.Then they retreated to empty space and couldn't move... so I quite maliciously sent *just* enough ships to destroy them in two turns (my ships have cloak - the first thing I changed when I installed and went to change the ships)

Meanwhile, I started parking like, 36 ships (two taskforces) over every romulan system, and building outposts in the gaps between areas (they subjugated the cardassians too... I know they'd have tried that with me but I my territory was big enough...

and then I found out how many systems they had (I ignored that before)... 39! 39 Star Systems! 4 from the Ferengi, 3 from the Cardies! and its not fair, they had 8 Dilithium systems! And they're the ones with the extra dilithium source via Singularity plants! that's one-per-system with +2!


Did everything I could for about fifty turns to egg them into declaring war. Nothin.

Final battle of the game, over romulus: 500+ defiants versus 16 Warbirds, 20-30 other command ships, lots of strikes, and 70+ fast attack.

that one took AAAAAAAGES to play out! OR get going, I should say. almost killed the game.


And yes, the names of the ships in my fleet reached all the way to -D or -E... after reaching Z... :P
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Martok
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Re: Crazy Mods...

Post by Martok »

Ha, that's awesome Alex. Sounds like it was a fun campaign. :D

I'm a little surprised that the Romulans took over both the Ferengi and the Cardassians. I rarely see them do so well, regardless of what mod I'm playing. It's cool to hear that they did, though!
"Evil is easy, and has infinite forms." -- Pascal
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AlexMcpherson79
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Re: Crazy Mods...

Post by AlexMcpherson79 »

I'm running vanilla with my own mod, if you will.

I want to make further changes in that, there's more individual structures... for instance...
Daystrom Institute Technical College
  • Main Campus:
  • Home System
  • One Per Empire
  • Energy: 200
  • All Tech lvl 3 req
  • 25% Research Bonus Empire Wide
    Individual Campuses:
  • Native Member Systems
  • One Per Empire Per Tech Specialisation
  • Energy: 100
  • Single Tech lvl 4 Req
  • 25% Single Tech Research Bonus
Basically, Earth would have the main DI Campus, aka the Technical Library - we serve all subjects ;) , while there are other campuses for computing, construction, energy, propulsion, weapons... Biotech's got the Genesis Research Lab, but I'd change the name a bit (since that project was, through the magical properties of Trilithium, illegal!)

Other changes would be reducing the five core buildings down from 9 levels, to five, or so. Though the numbers (type 1, type 2, so on) would reflect required tech level (2-4-6-8-10) - Primitive Farms will make a come-back! so to speak.
Databanks would switch from all research techs to one tech (computers).

Do it for Feds, opens up: 20 building slots.
Use up five for the Daystrom Insitute...
15 left.

Other building ideas: split up multi-empire buildings (so Charge Collectors has a seperate entry for each, instead of one), Intel Bonus buildings... mix them up between one per system and one per empire...
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CommodoreGray
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Re: Crazy Mods...

Post by CommodoreGray »

Sounds like a great game! Not sure I'd have the patience to go 500 turns with the Federation's wartime morale problems, especially when you factor in the huge wait betweens turns once that turn number gets up. My most recent game as the Federation got a little over 200 (way longer then the Cardassians took) and I was tired of them when I finally got the victory screen.
AlexMcpherson79 wrote: Final battle of the game, over romulus: 500+ defiants versus 16 Warbirds, 20-30 other command ships, lots of strikes, and 70+ fast attack.
I don't know how strong Defiants are in your mod, but in the vanilla game having even 100 Defiants should just trigger the "all other governments have surrendered" message you get with enough systems under control.
Martok wrote: I'm a little surprised that the Romulans took over both the Ferengi and the Cardassians. I rarely see them do so well, regardless of what mod I'm playing. It's cool to hear that they did, though!
Yeah, in my experience the Romulans and the Cardassians both tend to do pretty badly--the Cardies often seem to forget to build warships until too late and get conquered, while the Romulans usually survive but stagnate and fail to expand much. Trying to find a way to help those two is one of my big modding goals.
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AlexMcpherson79
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Re: Crazy Mods...

Post by AlexMcpherson79 »

the "alliance domination" thing, yeah every time I ally with a massive empire (usually romulans for some reason, cardassians have a habit of sticking to just three systems, while ferengi and klingons vary between being small and large) I get that.
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cleverwise
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Re: Crazy Mods...

Post by cleverwise »

In many of my games the Cards often break their alliance. They above any other power will turn on my empire. I don't know why you are saying no fair about dilithium that's just the game and often just the luck of the draw with Vanilla.

I will say many mods give every minor (which you didn't mention so not sure if they were off) dilithium. So why don't edit your "mod" to provide more d's in the galaxy? Then do it all over again? ;-)
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AlexMcpherson79
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Re: Crazy Mods...

Post by AlexMcpherson79 »

Meh, gave feds +5 on dil refinery. ;) current game: 60 systems. :D!! Current Dil Output: +55 (11 Dil Systems!)
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AlexMcpherson79
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Re: Crazy Mods...

Post by AlexMcpherson79 »

Here's a pic of my current game (I'm six or so turns ahead.)
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cleverwise
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Re: Crazy Mods...

Post by cleverwise »

Here a ship... there a ship... everywhere a Huemon ship... ;-)

Long live BotF!
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AlexMcpherson79
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Re: Crazy Mods...

Post by AlexMcpherson79 »

Everywhere *18* Miranda Class Ships! HAHA! Currently got..
200px-Drevil_million_dollars.jpg
200px-Drevil_million_dollars.jpg (6.34 KiB) Viewed 6137 times
ONE MILLION DOLLARS!


WAit... *whispers* Are you sure, Number Two? Riiiiiight.

Make That...
200px-Drevil_million_dollars.jpg
200px-Drevil_million_dollars.jpg (6.34 KiB) Viewed 6137 times
THIRTEEN MILLION DOLLARS!

*To Number Two off-screen* That just doesn't sound as good. Really, its frickin killing me here, it needs to sound more dramatic, otherwise I could just say any frickin random number, or the actual number, and it wouldn't sound as good.... Yes I know, One Million isn't what it used to be, but I remember when it was HARD WORK getting that much in the frickin game, Number Two... Let me relive my haydays, okays? *turns back to audience*... Where's a toilet, when you need to drop a number two, huh?
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Re: Crazy Mods...

Post by KrazeeXXL »

your thread just made me install BotF again (after a very long time).

great read :up:
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cleverwise
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Re: Crazy Mods...

Post by cleverwise »

KrazeeXXL wrote:your thread just made me install BotF again (after a very long time).

great read :up:
What?! BotF wasn't installed?! How could that be! :shock: :shock: :shock: :wink:
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AlexMcpherson79
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Re: Crazy Mods...

Post by AlexMcpherson79 »

And Though the Heathen Tried to Deny, He Finally Found His Way Back to the Flocke. :D And Then He Did Repent His Sins, And Martok Paid Unto Him His Family Honor... ;)
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Re: Crazy Mods...

Post by KrazeeXXL »

cleverwise wrote:
KrazeeXXL wrote:your thread just made me install BotF again (after a very long time).

great read :up:
What?! BotF wasn't installed?! How could that be! :shock: :shock: :shock: :wink:
well, to be frank. The new movies didn't exactly boost my interest when it comes to the franchise. The opposite happened -.-
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Re: Crazy Mods...

Post by cleverwise »

well, to be frank. The new movies didn't exactly boost my interest when it comes to the franchise. The opposite happened -.-
Well I agree JJ Abrams isn't a good producer. However one can just shrug off his weak attempt at the ST universe. As you know BotF isn't based on anything done by JJ Abrams. I do think JJ Adrams will do better with Star Wars. That is a series that is more shoot them up and action action action vs Trek which is more about playing with scientific concepts and theories along with throwing in some moral issues. So far I haven't see anything I like from Abrams.
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