(shiplist function 04 /for "command and control")
My observations so far:
1. Transposition of ship function 02/Cruiser and 04/Command does NOT affect tactical combat or auto-battle.
Not even the subtlest effect - So much is sure.
No lending of experience points to other ships, neither any improving of the performance of ships, nor increasing of targetting against fast or large-defense level ships (vanilla RaiderIIs Defiants).
2. Transposition of ship function 03/Strike and 04/Command does NOT affect F1 taskforce behave (raid/intercept) bating the INTERCEPT taskforce bonus (removed button issue): 03/Strike +2 per exp. level & 04/Command +1 per exp. level.
Also no sharing of experience points or any other improvements.
Consequently 04/command is a hybrid ship (02/Cruiser with the taskforce behave of a 03/strike), that's labeled as for command and control, to put it simply. That's all.
Maybe it was planed from the makers of BotF with a kind of special bonus, but it's definitely not implemented.
EDIT:
An interesting discovery by Callahan:
For more details see HERE.
Read Enemy Ship Stats & Command Ability (below):Callahan wrote:By accident, I discovered how to set all ships in a group to target one enemy.
Center the enemy by right click.
Get your ships orders.
Now, double right click the enemy ship with HOLDING the second click, then target him by left click.
Release buttons.
If all enemies have boxes around repeat.
The other boxes will disapear on success and you will frag one damn enemy for good without having to single target all ships on him.
Just learned that you must have at least 1 ship for command and control for this to work.
This probably is a semi implemented feature to let the command cruisers coordinate attacks, as said in the ship descriptions.
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