


on 2 M class, he must have raised pop on M class way up.
thunderchero
Moderator: thunderchero
adi wrote:system generation keeps adding planets to get population above 250 and stops completely above 400; but major home systems and minors don't abide by this rule; so if planets population has been raised you may get some huge minor systems.
thunderchero wrote:925...![]()
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on 2 M class, he must have raised pop on M class way up.
thunderchero
not really, each type has it own lower and upper limits for free/empty systems, minor race systems and Additional Major Empire Starting Systems.adi wrote:system generation keeps adding planets to get population above 250 and stops completely above 400; but major home systems and minors don't abide by this rule; so if planets population has been raised you may get some huge minor systems.
That's exactly right. I wanted M-class planets to be important - perhaps the most important aspect in expansion. Earth-like worlds (for all the races) is the most precious resource of all. They're going to support big populations, obviously, waaaay more than a volcanic or arctic for example. So it made sense to me. Of course, finding multiple M-class planets in one system is a true jackpot moment. (Limiting systems to one M-class only would be boring in my opinion.)Martok wrote:But yeah, Dafedz did significantly increase the population caps for Earth-like worlds, while decreasing (in most cases drastically) the pop limits on the other planet types. (In UM5, large M-class planets can have populations of 300-330, and even the smallest ones still have a pop at/near 100.) It's all in furtherance of his aim to increase/bring back the importance of M-class planets, and thus make them more worth fighting for.
Dafedz wrote:925 is pretty mental. That's the biggest I've ever seen to be honest. It really is just pure luck for that system to have three Large M-class planets like that -
Dafedz wrote:you might play a hundred games and not see it again.
Dafedz wrote:Although I have seen a good number of Minor race worlds ~700, and a handful of 800s. But 900+ is unprecedented. Truly awesome tbh that its the Tellarites as well. Pretty much my favourite race due to their shipyards. You'll be pumping out a cruiser every turn there soon!
Dafedz wrote:I wanted M-class planets to be important - perhaps the most important aspect in expansion. Earth-like worlds (for all the races) is the most precious resource of all. They're going to support big populations, obviously, waaaay more than a volcanic or arctic for example. So it made sense to me. Of course, finding multiple M-class planets in one system is a true jackpot moment. (Limiting systems to one M-class only would be boring in my opinion.)
Dafedz wrote:PS. lol at the Tellerite growth rate. That's also there by design. By all accounts their homeworld is extremely crowded.
Unfortunately there is an unavoidable issue of minor race worlds being re-used. The problem is listed in the known issues section in the first post, and as yet has no work around.Martok wrote:Tangentially-related: Why is it that some large M-class planets have such oddly low growth rates? I've seen a few Earth-like worlds with population caps of 300-330, but with growth rates of only 0.4-0.5 percent.(Not that I'm complaining, I'm just honestly curious as to the reason for it.)
If i recall correctly, there are a number of minor race worlds with deliberately low growth rates, such as the Halkans, and the Benzites. It would seem that when the game generates uninhabited M-class worlds, it 'borrows' these minor race planets - and not just the animations, their growth rates too apparently. If think this is the cause.Some of the random planet animations are 'borrowing' custom minor race planet
animations, and it is an issue that has no solution at present...
did you install multi installer first?darken26 wrote:I installed this mod and when I attempt to run the program it crashes does anyone hae any suggestions to make it work?