Callahan wrote:An option for Botf races only?
The low pop systems are not totally useless. You can always build a biosphere to increase pop by 10. There are systems to only serve as outposts at best by increasing range by one. Sometimes terraforming can make them more usable later.
(Took the idea from Moo 2, where uncolonizable systems are quite frequent)
A Biosphere costs 5000, which you have to buy since there's no pop available to put in industry. 5000 for going from 8 to 18...
And if you go with only being able to buy stuff limted to the amount of pop per turn, it'll take a while to reach 5000 pop. Why not restrict it to 1 item per turn, and only available the next turn, like in BotF? Seems like it would solve a lot of issues.
Even terraforming doesn't seem very viable.
Also notice that in MoO2 you could build Outpost ships to build outposts in GGs and asteroids, to expand range. They were not actual colonies. Brown dwarves had no planets but usually had a system special.
The events do not yet care about the game turns. It is planned to lock out some events like this for the first 50 turns.
It is on the list. They can really ruin your empire early.
Even if it's not early, 200 mil pop is a bit harsh?
Races with ship training should be able to build them on any system.
I asked because a Naval
HQ in multiple systems sounds kind of odd. It kind of sounds unique.
The B-14 is a map indicator like in Botf. B is the second row, line 14. The sector info also shows this info for every selected sector.
I guess I'm not used to seeing the sectors names displayed like that: B - 14. Sorry.
The dilithium synthesizer should produce dilithium independent of system source. In case there is a shortage it can be usefull. Especially once the warp damage caused by shortage will be permanent during combat.
Systems without dilithium are generally small (since most planet types generate dilithium, or at least one planet in the system, and it is cumulative). Late game I'm also not sure a few more 50s will help?
The (powered) farms are not so powerfull. You need a good planet for it and it generally never produces enough for even this one world to feed.
I mentioned this because "habitable" planets can go as high as Food 200. With the bónus to regular farms, plus the Farms bonus, and the unlockable food techs, there's a lot of food.
and I have restricted ship building and buying to systems with an active shipyard.
You can activate the SY, buy the ship, and deactivate it? Doesn't seem to help much. You can buy the SY for 500.
Could there be a way to auto-calc battles? Some are annoying, and I lost one game because in desperation I hit ESC and terminated the game... shomething could be done about that too.