I´ve seen it in some mods, but didn't found it in the forum so far.
So my question ist how can I change the number of starting systems in relation to the starting tech.
I hope you can help me.
X solarsystems at tech Y
Moderator: thunderchero
The numbers of additional starting systems are stored in
meprvnum.bin
(4 bytes each, sorted by empire first, then by tech level).
There are entries for a sixth empire, but they seem to be ineffective (probably because there's no sixth empire ^^).
But there are severe limits. On the first three starting levels, no additional starting systems can exist. On the fourth starting level, there can't be more than one additional starting system per empire.
On the fifth (i.e. the highest) starting level, there can be up to eigth additional starting systems, but since empires can start at the edge of the map, it's not safe to set the value to 6 or higher (a 5 works, since empires cannot start in the corners).
meprvnum.bin
(4 bytes each, sorted by empire first, then by tech level).
There are entries for a sixth empire, but they seem to be ineffective (probably because there's no sixth empire ^^).
But there are severe limits. On the first three starting levels, no additional starting systems can exist. On the fourth starting level, there can't be more than one additional starting system per empire.
On the fifth (i.e. the highest) starting level, there can be up to eigth additional starting systems, but since empires can start at the edge of the map, it's not safe to set the value to 6 or higher (a 5 works, since empires cannot start in the corners).
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- thunderchero
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