I usually read what you write lol but this time overscrolled it sry
still the nacelles would benefit from some better lighting plus blooming effect
other than that I can just say awesome work!
Ship models you would like in MPR++ v0.2.6c
Moderator: thunderchero
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Re: Ship models you would like in MPR++ v0.2.6c
What can i say, man.
I was scrolling and I'm like "oh, nice Luna... , and Nova , and Titan, no way, even the romulan ones ..."; speechless.
I'll cancel my WoW subscription for a while.
I was scrolling and I'm like "oh, nice Luna... , and Nova , and Titan, no way, even the romulan ones ..."; speechless.
I'll cancel my WoW subscription for a while.
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Re: Ship models you would like in MPR++ v0.2.6c
Hi adi,
See what happens when you don't visit site in 4 days lol
btw I have no idea where this model is from. I could not find it in galaxy mod.
you may need to create a ship pack of model
the Achilles needs a lot of work, but slowly progressing.
thunderchero
See what happens when you don't visit site in 4 days lol
btw I have no idea where this model is from. I could not find it in galaxy mod.
you may need to create a ship pack of model
the Achilles needs a lot of work, but slowly progressing.
thunderchero
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Re: Ship models you would like in MPR++ v0.2.6c
I'll have to look it up; the klingon battle cruiser; i haven't used that "custom" mod in a while; it was before the MPR++ .
i'll find it, create a ship pack and upload it somewhere;
can we do attachments to PM?
i'll find it, create a ship pack and upload it somewhere;
can we do attachments to PM?
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Re: Ship models you would like in MPR++ v0.2.6c
no, since private message are "private" the site can not monitor those type of attachments for inappropriate/dangerous material.adi wrote:can we do attachments to PM?
you can post here and delete attachment after I download.
thunderchero
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Re: Ship models you would like in MPR++ v0.2.6c
Ok, searching for the klingon battlecruiser, i installed 5-6 moods but nothing; i ended up finding it in one of the ship packs from the download section: ShipPackVoltron.zip; model name T07
I added all your new ships to my MPR++ UDML3.0.dc; they show great in demo mode and in the ship list. Most made it into high tech tiers. I'll test them in game soon but there should be no issues.
Awesome work, thank you!
And thanks to Flocke for the MPR++!
New MPR++ models
I added all your new ships to my MPR++ UDML3.0.dc; they show great in demo mode and in the ship list. Most made it into high tech tiers. I'll test them in game soon but there should be no issues.
Awesome work, thank you!
And thanks to Flocke for the MPR++!
New MPR++ models
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Re: Ship models you would like in MPR++ v0.2.6c
quick question scale of klingon battlecruiser nose to tail in meter?
I was thinking of adding the "flt" file for proper scaling of the placeholders. They are easy to create if you have flt.
How to create hob placeholders
Here is a great little tool QD created for me. flt2hob folder just extract to a location with no spaces (C:\) is what I use.
copy the flt to flt2hob folder. Then open a command prompt. Next drag and drop "FLTtoHOB.bat" into command prompt, then hit space bar, then drag and drop your flt into command prompt, then hit space bar again, next just type the scale you want for your model in meters (in this case the model is 165 meters so enter 165.0) then press enter. A new .hot and .hob files will be created.
Note; on scale the value used should be the largest part of the model so if model is wider than it is longer use width and so on.
this tool creates copies of hobs for you (hh4_a.hob, hh4_b.hob, hh4_c.hob) to add to stbof.res.
btw no other changes are needed to palette or setting of texture.
Now you have a 14 polygon placeholder/phaser slot hobs.
thunderchero
the only problem I could foresee would be the normal problem "scale"adi wrote:I'll test them in game soon but there should be no issues.
I was thinking of adding the "flt" file for proper scaling of the placeholders. They are easy to create if you have flt.
How to create hob placeholders
Here is a great little tool QD created for me. flt2hob folder just extract to a location with no spaces (C:\) is what I use.
copy the flt to flt2hob folder. Then open a command prompt. Next drag and drop "FLTtoHOB.bat" into command prompt, then hit space bar, then drag and drop your flt into command prompt, then hit space bar again, next just type the scale you want for your model in meters (in this case the model is 165 meters so enter 165.0) then press enter. A new .hot and .hob files will be created.
Note; on scale the value used should be the largest part of the model so if model is wider than it is longer use width and so on.
this tool creates copies of hobs for you (hh4_a.hob, hh4_b.hob, hh4_c.hob) to add to stbof.res.
btw no other changes are needed to palette or setting of texture.
Now you have a 14 polygon placeholder/phaser slot hobs.
thunderchero
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Re: Ship models you would like in MPR++ v0.2.6c
Hi Everyone,
Here is a preview of the Achilles.
I am still not completely happy with front of nacells, but I think it look real good.
let me know what you think
thunderchero
Here is a preview of the Achilles.
I am still not completely happy with front of nacells, but I think it look real good.
let me know what you think
thunderchero
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Re: Ship models you would like in MPR++ v0.2.6c
Well, it's almost been a year since anyone posted here, but still.
As the colony ship and troop transport are quite important during most of the game, I was wondering if anyone had made a new model for these two types of ships for the federation. It sort of feels weird to colonize planets with the curry class ship and the troop transport available so far doesn't fit very well with any early type of ships for the feds.
As the colony ship and troop transport are quite important during most of the game, I was wondering if anyone had made a new model for these two types of ships for the federation. It sort of feels weird to colonize planets with the curry class ship and the troop transport available so far doesn't fit very well with any early type of ships for the feds.