MPR++ v0.2.6c open for alpha testing

MPR++; support/discussion/questions

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meslinjf
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Re: MPR++ v0.2.6c open for alpha testing

Post by meslinjf » Thu Dec 31, 2015 11:09 am

Thank you!

I've changed the line in the mpr++.ini and the game has the right resolution and does not stretch. Unfortunately, it crashes as soon as I go fullscreen.

For the models, I'm starting to understand how it works by going through all the files. I'm not ready yet to do anything with the 3ds models available on the download section but I will add the new models with the UE, write the new lines in HobMappings and do everything else for the Nova class. I'll keep you posted.

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Thu Dec 31, 2015 12:34 pm

meslinjf wrote:I'm not ready yet to do anything with the 3ds models available on the download section but I will add the new models with the UE,
UE is used when adding models, but no ship model in download section will work with MPR++

extra models available for MPR++ can be found here (even nova class)
viewtopic.php?f=134&t=3310#p43972

how to add new mpr++ models starts here.
viewtopic.php?f=134&t=3310#p44154

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Thu Dec 31, 2015 12:44 pm

meslinjf wrote:I've changed the line in the mpr++.ini and the game has the right resolution and does not stretch. Unfortunately, it crashes as soon as I go fullscreen.
yeah, there are some issues with switching fullscreen mode on several graphic cards. try to change mpr++.ini to start in fullscreen mode right away and it should work:

Code: Select all

[display]
DISPLAY=FULLSCREEN
meslinjf wrote:For the models, I'm starting to understand how it works by going through all the files. I'm not ready yet to do anything with the 3ds models available on the download section but I will add the new models with the UE, write the new lines in HobMappings and do everything else for the Nova class. I'll keep you posted.
good luck on this, but also check viewtopic.php?f=134&t=3310 for some samples :)

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Re: MPR++ v0.2.6c open for alpha testing

Post by csacuff » Sun Jan 03, 2016 8:42 pm

I upgraded to WIN 10 and now have horrible mouse lag when playing. I have read here that this may fix it. I was wondering if I might be able to try out MPR++? Please and thank you!

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Re: MPR++ v0.2.6c open for alpha testing

Post by kelsinger » Sun Jan 03, 2016 9:22 pm

hi, could i also try the MPR+ please? Got the mouse Lag happening hard. Thankyou!

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Re: MPR++ v0.2.6c open for alpha testing

Post by deanster1 » Sun Jan 03, 2016 9:30 pm

My friend and I just started playing BOTF again and would love to be alpha testers for your MPR++. Please send me the link to it. So excited that we found this. Hope you're up right now.

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Sun Jan 03, 2016 9:54 pm

hi csacuff, kelsinger, deanster1

welcome to forum/welcome back. links sent guys

thunderchero

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Re: MPR++ v0.2.6c open for alpha testing

Post by simon2704 » Fri Jan 08, 2016 4:56 pm

want to play again on win8, would like to test mpr++

thank you

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Sat Jan 09, 2016 6:22 am

welcome simon, links sent

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Re: MPR++ v0.2.6c open for alpha testing

Post by meslinjf » Wed Jan 20, 2016 1:07 pm

I'm not sure I am willing to go through a 100 pages of comments on the modifications, but here are some of my observations, excuse me if they are redundant :

1. Minor ships phasers and torpedoes do not appear in game. They just circle around my ships damaging them.
2. Some of the icons for the ships could be upgraded a little. I would be more than willing to change them myself and post a new ship pack to easily change the icons in UE.

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Wed Jan 20, 2016 5:23 pm

Hi meslinjf,
some redundant reports doesn't matter - gives me track on what's mostly requested.
1. yep I've read that before, must be some hob mapping issue with HobMappings.xml
2. great suggestion, but you better don't use UE with mpr++ atm, not sure if this will work
thunderchero, what do you have on the icons?

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Wed Jan 20, 2016 5:39 pm

Flocke wrote:thunderchero, what do you have on the icons?
if he is talking about the ship icons i_cl1170.tga ect, those are part of the vanilla/mods files not mpr++. although I think some were already edited when models were changed in v0.2.6c. :sad:

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Re: MPR++ v0.2.6c open for alpha testing

Post by flonor » Thu Jan 21, 2016 1:34 am

Could i also test you mpr++
It would be a honor ;-)

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Thu Jan 21, 2016 5:51 am

welcome flonor, links sent

@thunderchero yep I think that's what he is talking about. They are not part of mpr++ but wondered whether you already have icons available for all the ships or if meslinjf's offer to create some icons is of help? (e.g. taking ingame screenshots in demo view f12->d without background in a specific angle)

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Thu Jan 21, 2016 7:48 am

Flocke wrote:They are not part of mpr++
144 models have new images in mpr++ v0.2.6
Flocke wrote:if meslinjf's offer to create some icons is of help?
on next release of models for mpr++ I plan on replacing none of these images, that should be up to the mod developer.

if he want to offer them separately that would be up to him.

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