MPR++ v0.2.6c open for alpha testing
Moderator: thunderchero
Re: MPR++ v0.2.6c open for alpha testing
Thank you!
I've changed the line in the mpr++.ini and the game has the right resolution and does not stretch. Unfortunately, it crashes as soon as I go fullscreen.
For the models, I'm starting to understand how it works by going through all the files. I'm not ready yet to do anything with the 3ds models available on the download section but I will add the new models with the UE, write the new lines in HobMappings and do everything else for the Nova class. I'll keep you posted.
I've changed the line in the mpr++.ini and the game has the right resolution and does not stretch. Unfortunately, it crashes as soon as I go fullscreen.
For the models, I'm starting to understand how it works by going through all the files. I'm not ready yet to do anything with the 3ds models available on the download section but I will add the new models with the UE, write the new lines in HobMappings and do everything else for the Nova class. I'll keep you posted.
- thunderchero
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Re: MPR++ v0.2.6c open for alpha testing
UE is used when adding models, but no ship model in download section will work with MPR++meslinjf wrote:I'm not ready yet to do anything with the 3ds models available on the download section but I will add the new models with the UE,
extra models available for MPR++ can be found here (even nova class)
viewtopic.php?f=134&t=3310#p43972
how to add new mpr++ models starts here.
viewtopic.php?f=134&t=3310#p44154
- Flocke
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Re: MPR++ v0.2.6c open for alpha testing
yeah, there are some issues with switching fullscreen mode on several graphic cards. try to change mpr++.ini to start in fullscreen mode right away and it should work:meslinjf wrote:I've changed the line in the mpr++.ini and the game has the right resolution and does not stretch. Unfortunately, it crashes as soon as I go fullscreen.
Code: Select all
[display]
DISPLAY=FULLSCREEN
good luck on this, but also check viewtopic.php?f=134&t=3310 for some samplesmeslinjf wrote:For the models, I'm starting to understand how it works by going through all the files. I'm not ready yet to do anything with the 3ds models available on the download section but I will add the new models with the UE, write the new lines in HobMappings and do everything else for the Nova class. I'll keep you posted.
Re: MPR++ v0.2.6c open for alpha testing
I upgraded to WIN 10 and now have horrible mouse lag when playing. I have read here that this may fix it. I was wondering if I might be able to try out MPR++? Please and thank you!
Re: MPR++ v0.2.6c open for alpha testing
hi, could i also try the MPR+ please? Got the mouse Lag happening hard. Thankyou!
Re: MPR++ v0.2.6c open for alpha testing
My friend and I just started playing BOTF again and would love to be alpha testers for your MPR++. Please send me the link to it. So excited that we found this. Hope you're up right now.
- thunderchero
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Re: MPR++ v0.2.6c open for alpha testing
hi csacuff, kelsinger, deanster1
welcome to forum/welcome back. links sent guys
thunderchero
welcome to forum/welcome back. links sent guys
thunderchero
Re: MPR++ v0.2.6c open for alpha testing
want to play again on win8, would like to test mpr++
thank you
thank you
Re: MPR++ v0.2.6c open for alpha testing
I'm not sure I am willing to go through a 100 pages of comments on the modifications, but here are some of my observations, excuse me if they are redundant :
1. Minor ships phasers and torpedoes do not appear in game. They just circle around my ships damaging them.
2. Some of the icons for the ships could be upgraded a little. I would be more than willing to change them myself and post a new ship pack to easily change the icons in UE.
1. Minor ships phasers and torpedoes do not appear in game. They just circle around my ships damaging them.
2. Some of the icons for the ships could be upgraded a little. I would be more than willing to change them myself and post a new ship pack to easily change the icons in UE.
- Flocke
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Re: MPR++ v0.2.6c open for alpha testing
Hi meslinjf,
some redundant reports doesn't matter - gives me track on what's mostly requested.
1. yep I've read that before, must be some hob mapping issue with HobMappings.xml
2. great suggestion, but you better don't use UE with mpr++ atm, not sure if this will work
thunderchero, what do you have on the icons?
some redundant reports doesn't matter - gives me track on what's mostly requested.
1. yep I've read that before, must be some hob mapping issue with HobMappings.xml
2. great suggestion, but you better don't use UE with mpr++ atm, not sure if this will work
thunderchero, what do you have on the icons?
- thunderchero
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Re: MPR++ v0.2.6c open for alpha testing
if he is talking about the ship icons i_cl1170.tga ect, those are part of the vanilla/mods files not mpr++. although I think some were already edited when models were changed in v0.2.6c.Flocke wrote:thunderchero, what do you have on the icons?
Re: MPR++ v0.2.6c open for alpha testing
Could i also test you mpr++
It would be a honor ;-)
It would be a honor ;-)
- Flocke
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Re: MPR++ v0.2.6c open for alpha testing
welcome flonor, links sent
@thunderchero yep I think that's what he is talking about. They are not part of mpr++ but wondered whether you already have icons available for all the ships or if meslinjf's offer to create some icons is of help? (e.g. taking ingame screenshots in demo view f12->d without background in a specific angle)
@thunderchero yep I think that's what he is talking about. They are not part of mpr++ but wondered whether you already have icons available for all the ships or if meslinjf's offer to create some icons is of help? (e.g. taking ingame screenshots in demo view f12->d without background in a specific angle)
- thunderchero
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Re: MPR++ v0.2.6c open for alpha testing
144 models have new images in mpr++ v0.2.6Flocke wrote:They are not part of mpr++
on next release of models for mpr++ I plan on replacing none of these images, that should be up to the mod developer.Flocke wrote:if meslinjf's offer to create some icons is of help?
if he want to offer them separately that would be up to him.