Hi BotF-community,
is it possible to increase/edit the general damage of a system (body count & buildings destroyed) when ships attack the system without increasing their torpedo damage?
I searched, but found nothing helpful.
Increase damage when ships attack a system?
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- thunderchero
- Site Administrator aka Fleet Admiral
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- Location: On a three month training mission, in command of the USS Valiant.
Re: Increase damage when ships attack a system?
if you don't want to increase offence, you need to lower defense...
lower output for bunker networks, orbital batteries and shield generators or any other building for defense.
also lower race ground combat values.
lower output for bunker networks, orbital batteries and shield generators or any other building for defense.
also lower race ground combat values.
Re: Increase damage when ships attack a system?
I hoped there is a code to edit. how does BofF calculate the damage of my ships bombing and for example monsters like Borg?
the reason why I want to increase the damage of bombing is because it takes basically too much turns for e.g. 6 cruisers to destroy a complete system of 100 population in BotF.
the reason why I want to increase the damage of bombing is because it takes basically too much turns for e.g. 6 cruisers to destroy a complete system of 100 population in BotF.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Increase damage when ships attack a system?
I don't know of any code that directly effects bombing results. For quicker results without increasing ship stats would be use more ships.
Re: Increase damage when ships attack a system?
maybe it will do the trick when I multiply all numbers of shields, hull and firepower with 10.
- Spocks-cuddly-tribble
- Code Master
- Posts: 1961
- Joined: Sun Apr 27, 2008 2:00 am
Re: Increase damage when ships attack a system?
See:
viewtopic.php?f=214&p=40658#p40658
Pop Support, Ground Combat, Orbital Batteries, Credit Output -> Adjusting ship weapons bombing damage (SH, population & buildings)
should work, with x (default 1) being the bombing damage multiplier
for monster system attacks see: -> Monster planet attacks & Borg spawning
viewtopic.php?f=214&p=40658#p40658
Pop Support, Ground Combat, Orbital Batteries, Credit Output -> Adjusting ship weapons bombing damage (SH, population & buildings)
Code: Select all
467479 0FAF8424A8010000 IMUL EAX, [ESP+1A8] -> imul eax, x
for monster system attacks see: -> Monster planet attacks & Borg spawning
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
Re: Increase damage when ships attack a system?
Since I multiplied the values (weapon damage, shield, hull, shield recharge, neutron star damage & OB), I have even more fun with BotF!
All systems in my mod have a growth rate of 0.0% (all planets sulfuric, slow growth), so the importance of a strong fleet is now much higher. The romulans suddenly declared war and their fleet destroyed 2 of my new colonies (populations about 45) in only one turn (!), before my fleet reached their borders.
After that I erased 3 of their systems. Qapla'!