mspaetauf wrote: ↑Thu Mar 12, 2020 12:02 pm
how do I solve this?
Try not to compete with the AI's (cheat boosted -> difficulty level) fleet buildup in early low tech games, unless you have a realistic opportunity for an invasion. First you need to get population (best large systems, terraformed) as bases for income and ship support.
Given your example I'd send a scout fleet in a dirty Guerrilla warfare. I.e. try to destroy unguarded AI colony ships and TTs, when enough scouts available even small AI task forces.
Its all about surviving the AI cheat headstart till your better colony selection & management and fleet/combat handling compensates for the cheats. Once the first AI empire is no more a real danger the game is pretty much over. All the rest is boring due to silly AI.
Points to make low tech games easier: larger galaxies, corner position, more minor races, avoiding first contact with other majors as long as possible, playing high income empires (feds/ferengi)...
EDIT: Also note vanilla Klingons is one of the hardest to play in low tech games (low income/diplomacy, expensive buildings/ships, no ram or intel opportunities).
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.