Game Crashing

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TheDragon
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Game Crashing

Post by TheDragon » Wed May 24, 2017 2:04 pm

I am running into a problem with my modded stbotf crashing. Here is the error message:

ST:BOF Tue May 23 20:41:42 2017

Version Under Test: 72
File: guifile.c, Line: 131, bio170.tga
Initialize State: 31
Player Empire: 1 Starting Seed: 1495246779
Galaxy shape: 0 Galaxy Size: 0

-------------------------------------
ST:BOF Tue May 23 20:52:08 2017

Version Under Test: 72
File: guifile.c, Line: 131, bio170.tga
Initialize State: 31
Player Empire: 1 Starting Seed: 1495246779
Galaxy shape: 0 Galaxy Size: 0


I get this crash on the system screen with the build queue open when a race has unlocked the new L10 Biotech structure I created. I borrowed the bio.tga image for the building. Is there a problem with sharing images? Or am I barking up the wrong tree?

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thunderchero
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Re: Game Crashing

Post by thunderchero » Wed May 24, 2017 4:50 pm

that error is thrown when image is missing, "bio" was not a structure in vanilla it was a tech type and never had the "170.tga" so you would need to create one. be sure to save tga as 16 bit tga or convert it with UE tool.

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TheDragon
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Re: Game Crashing

Post by TheDragon » Wed May 24, 2017 6:58 pm

I bet there is a thread somewhere that tells me how to add a 170.tga. I'll go search for it in a bit.

For now, I should be able to fix the problem by using a different image, correct?

Are there particular images to be avoided?

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Re: Game Crashing

Post by thunderchero » Wed May 24, 2017 7:31 pm

you have 2 options

1. if you got structure from a mod the mod should have bio170.tga, just extract and add to your mod

2. extract bio_b.tga from your mod and resize to 170 x 142 and save then use UE to convert to 16 bit tga (converter is in tools)

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